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  1. #1
    Player
    Solaires's Avatar
    Join Date
    Jul 2015
    Location
    New Gridania
    Posts
    81
    Character
    Meroko Yui
    World
    Famfrit
    Main Class
    Red Mage Lv 90

    Already past 4.05 but we're still in pre-season of 4 vs 4 ranked feast

    When are we going to actually start the Feast season? It's already been a month and a half into the new expansion. It'd be nice to have our competitive 4 vs 4 feast back. Also rankings of 100 per data centers pretty drastic on ranking and harsh considering all the servers in the game. I think it amounting to the amount of players isn't the only issue with the ranking system either. I think considering that some people have way less time to focus on playing the game due to life priorities it might not be a perfect system for ranking. Maybe measuring wins based only on a limited count of games in single day leading to more then after this amount games played the number of wins after would not count would make the ranking system more fair and bring players to join. So the first 10 games in your day count to the score wins and losses and past don't count towards ranking for instance. Ex. Played 10 and won 4 times lost 6 and this is what counts to the pvp ranking in feast. Played 11th and won but this point doesn't count as it exceeds the maximum to count to the score of wins and losses played that day. Also rewarding more popular prizes earned from a currency based on wins in pvp with a weekly limit in comparison to the wolf marks based on joining would promote more people to pvp as well as motivate to try to earn wins making both people after the rewards of pvping and the ones enjoying pvp to be more engaged and be participating.
    (0)
    Last edited by Solaires; 07-31-2017 at 11:55 PM.
    Ton

  2. #2
    Player
    AdamZ's Avatar
    Join Date
    Jul 2015
    Posts
    177
    Character
    Adam Zoldyck
    World
    Brynhildr
    Main Class
    Miner Lv 70
    It will likely be still a long time before ranked comes back. They have yet to address balance issues within roles and even between roles now. They likely also need to rework the coin system. Looking at the coins, it was not designed well for how squishy (especially tanks) are now.
    (0)

  3. #3
    Player
    Solaires's Avatar
    Join Date
    Jul 2015
    Location
    New Gridania
    Posts
    81
    Character
    Meroko Yui
    World
    Famfrit
    Main Class
    Red Mage Lv 90
    I wouldn't say that tanks have it bad with 4 vs 4 pvp. The traits can be set up to manage current pvp with ease. I play WAR and DRK all the time and they're fairly built how they should. The PLD would still survive the easiest but I wouldn't say PLD is well balanced for 4 vs 4 like it is for Frontlines. Having pulls are better for what tanks should be doing in 4 vs 4 over Hallowed Ground. I'd take my mend or Holmgang with stuns over it any day. The one class however I find highly questionable is SCH if it can keep up and be able to manage a party like the other healers. I think their ranking system is poorly made though. I think 100 players is a little low for the entire Data Center that it probably could discourage people and I also think that ranking system is well made to allow people who might be working to attend competitively as it'd be impossibly to compete with someone who has the entire day.
    (0)
    Last edited by Solaires; 08-01-2017 at 12:57 AM.
    Ton

  4. #4
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    The medal system was designed so that carrying more increases your vulnerability (which is why you wanted tanks carrying most of the team's medals), but many new players are unaware that tanks should reasonably only carry up to 4 or 5 stacks (based on the vuln stacks, that is) then the DPS and healers must share the load. This makes it so no one single target is the big weak point of the team, and at 4 or 5, tank stance can still provide fair mitigation. At 10, a tank is about as weak as a DPS and should be fully focused, but no tank should pick up 10 stacks.

    That aside, XP gain should be absolutely removed from 4v4 before a new season begins. It would be a huge detriment if you had people trying to leech XP in what could be someone's promotion qualifiers and 8v8 is unranked anyways.
    (2)

  5. #5
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
    Location
    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    Couldn't wait much longer, resubbed to WoW and been messing around in S4 over there; frontlines bore me, 4s pre-season never pops and there's only so much 8v8 I can take.
    (1)

  6. #6
    Player
    Mirch's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    810
    Character
    Mirchea Luslec
    World
    Odin
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by ThirdChild_ZKI View Post
    The medal system was designed so that carrying more increases your vulnerability (which is why you wanted tanks carrying most of the team's medals), but many new players are unaware that tanks should reasonably only carry up to 4 or 5 stacks (based on the vuln stacks, that is) then the DPS and healers must share the load. This makes it so no one single target is the big weak point of the team, and at 4 or 5, tank stance can still provide fair mitigation. At 10, a tank is about as weak as a DPS and should be fully focused, but no tank should pick up 10 stacks.

    Now tanks can't get more than 3 stacks id say
    i think the ideal is tank 2, healer 1, melee 1, ranged 1 max
    (5)

  7. #7
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,712
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    I'd assume it won't start until 4.1, since that patch seems to get a good amount of pvp changes (with the big addition being a new frontline mode with 2 teams instead of 3)
    (0)

  8. #8
    Player
    AdamZ's Avatar
    Join Date
    Jul 2015
    Posts
    177
    Character
    Adam Zoldyck
    World
    Brynhildr
    Main Class
    Miner Lv 70
    Quote Originally Posted by Mirch View Post
    Now tanks can't get more than 3 stacks id say
    i think the ideal is tank 2, healer 1, melee 1, ranged 1 max
    Pretty much this, as a tank, given we now lack Def CD's and the difference between tank and say melee HP is smaller now, the old 4-5 stacks from HW does not work well.
    (0)

  9. #9
    Player
    AdamZ's Avatar
    Join Date
    Jul 2015
    Posts
    177
    Character
    Adam Zoldyck
    World
    Brynhildr
    Main Class
    Miner Lv 70
    Quote Originally Posted by ThirdChild_ZKI View Post
    At 10, a tank is about as weak as a DPS and should be fully focused, but no tank should pick up 10 stacks.
    It was at 4 stacks and tank was equal to a dps (pre CD's) in HW. At 10 stacks both before and now, tank just dead. Tanks had about 40% more HP (now down to like 25%) at 4 medals you take 48% more damage, and at 5 you take 60%. So tank = dps at 4, tank in tank stance = dps at 5. So tanks could take 4/5. Now tank in tank stance = dps at 3/4 stacks.

    But the other big thing now is just having those eggs in one basket. It was ok for a tank to carry the 4/5 stacks, as if they got focused, they could use CD's. Those are gone now, so the tank is just dead.
    (1)

  10. #10
    Player
    Korihu's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    309
    Character
    Korihu Yanhu
    World
    Gilgamesh
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Solaires View Post
    The one class however I find highly questionable is SCH if it can keep up and be able to manage a party like the other healers.
    Hmm, care to elaborate? I think SCH is pretty good. After playing a decent number of healer games, I think AST is the one that is questionable, SCH seems to be able to handle its own just fine based on the games I played. AST meanwhile has a useless spell in Feast named Deorbit and it feels a lot squishier with no shields at all and how it can't boost healing on itself with synastry making it have problems if targeted heavily, or that light speed is just a self defense CD that doesn't really boost throughput, while whm and sch CDs work for defending both itself or the party. I feel AST should get looked at as it is far behind the other healers in Feast IMO. (Which sucks because I love ast and I mained it for all other feast seasons)

    Also not sure I agree with limited games for ranked--if anything that makes it sound harder to get queues. All the good players will quickly get their games out of the way in the morning and then it won't pop anymore for people who can't play until late night, or there won't be any good games at least. It also sounds terrible because they put exp in ranked so you'll be at the whim of RNG if you get exp farmers on your team, not fun to lose 10 games quickly because of farmers and not be able to do anything after. And just the general ranking system won't work well since more RNG where you might get stuck with the bronze clueless player every game in all gold matches.

    I managed to get into top 100 where I could only really play later at night on the weekdays because of my timezone. I do agree top 100 is a poor system since you'll have players give up quickly if they feel its too hard or players stop queueing once they get a certain rank since they have top 100 and there's no use risking falling in rank for the prize.
    (1)
    Last edited by Korihu; 08-01-2017 at 10:06 AM.

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