Yes, a very important one: if you have more fun.
Any person that block BLM/SMN/whatever from their team is ignorant. Every Job is viable. There's a guy streaming O4S at the moment, second part of the fight, playing as MCH.
Yes, a very important one: if you have more fun.
Any person that block BLM/SMN/whatever from their team is ignorant. Every Job is viable. There's a guy streaming O4S at the moment, second part of the fight, playing as MCH.
I only take BLM for fights where you can sit on your ass or dungeons for AoE. Otherwise you take RDM. SMN is garbage right now IMO. RDM brings too much to not be considered. Unfortunately because of this everyone and their brother is running one.
play whatever class you enjoy. nothing else matters. If everyone played jobs only because they were the best the game would fail, not look like it does now, and you would never see a Dragoon. Also RDM is still a new class im sure the frequency will die down over time.
There is also a lot of ex Summoners (myself included) hoping on the RDM train because SMN is a messy bag of trash this expansion . So were essentially down one caster class until SE gets on it
Wish players would stop worrying about whats best and whats not. its not useful.
OMG yes, before Summoner actually felt good ,now its all clunky and I'm hate playing it. Even Bahamut doesn't feel right :/ SE shanked SMN and left it dying in the corner.play whatever class you enjoy. nothing else matters. If everyone played jobs only because they were the best the game would fail, not look like it does now, and you would never see a Dragoon. Also RDM is still a new class im sure the frequency will die down over time.
There is also a lot of ex Summoners (myself included) hoping on the RDM train because SMN is a messy bag of trash this expansion . So were essentially down one caster class until SE gets on it
Wish players would stop worrying about whats best and whats not. its not useful.
Not even a BLM player but the Job designs in Stormblood are not balanced at all. You got these high skill ceiling Jobs that deals average DPS (DRG, BLM, SMN) with really punishing and tight mechanics / rotation while other Jobs are easy / can afford to mess up a bit / flexible rotations but still deal good DPS. It really contradicts their design philosophy and goal to "lessen the gap between casuals and expert players" because right now if you don't master the Job you're playing there's no way you can deal acceptable amount of DPS.
Average dps? BLM is doing 2nd highest dps in the game after 4.05 topped only by SAM.Not even a BLM player but the Job designs in Stormblood are not balanced at all. You got these high skill ceiling Jobs that deals average DPS (DRG, BLM, SMN) with really punishing and tight mechanics / rotation while other Jobs are easy / can afford to mess up a bit / flexible rotations but still deal good DPS. It really contradicts their design philosophy and goal to "lessen the gap between casuals and expert players" because right now if you don't master the Job you're playing there's no way you can deal acceptable amount of DPS.
Yeah, on dummies. Taking a BLM into a Savage raid crushes their effective dps because there is so much movement required. Maintaining enochian isn't even the problem, it's the sheer amount of time spent moving around. Triple/Swift cast alleviate it somewhat, but it's not enough to mitigate the dps loss from movment entirely. Add into that the complexity of the rotation compared to RDM's ease of use and utility, and it's just.... why bother?
Not really. If you know what you're doing you can pull 4k+ dps on O3S and O4S consistently for the entire fight.Yeah, on dummies. Taking a BLM into a Savage raid crushes their effective dps because there is so much movement required. Maintaining enochian isn't even the problem, it's the sheer amount of time spent moving around. Triple/Swift cast alleviate it somewhat, but it's not enough to mitigate the dps loss from movment entirely. Add into that the complexity of the rotation compared to RDM's ease of use and utility, and it's just.... why bother?
https://www.youtube.com/watch?v=dh0m0pHBXSk
Oh I should add that's not my video, it was posted on Reddit. If I had a static and time I would be attempting to bring my BLM to Savage.
Ye ppl seems to forget that melee unfriendly mechanics exist tooNot really. If you know what you're doing you can pull 4k+ dps on O3S and O4S consistently for the entire fight.
https://www.youtube.com/watch?v=dh0m0pHBXSk
Oh I should add that's not my video, it was posted on Reddit. If I had a static and time I would be attempting to bring my BLM to Savage.
I give you three new BLM traits.Yeah, on dummies. Taking a BLM into a Savage raid crushes their effective dps because there is so much movement required. Maintaining enochian isn't even the problem, it's the sheer amount of time spent moving around. Triple/Swift cast alleviate it somewhat, but it's not enough to mitigate the dps loss from movment entirely. Add into that the complexity of the rotation compared to RDM's ease of use and utility, and it's just.... why bother?
Aftermath:
Grants an 8 second DoT tick following the cast of a damage spell.
Cast fire, you get aftermath ember.
Cast ice, you get aftermath frigid.
This gives something to keep the dps up during heavy movement phases.
Path Of The Elements:
Anyone standing within a 5-10 yalm radius of BLM, gets a 10% crit rate and 5% critical damage bonus.
This makes having a blm close by a boon, and someone you want to keep alive. It is an always on effect to boost party members, but they only get that standing close to you, with the punishment being they have to be in turret mode like BLM to get that damage boost.
Wrath of The Sorceror:
Anytime a party member dies, BLM spells cost 10% less & casting speed increased by 5% for 8 seconds.
Giving BLM raise doesn't make sense.
Edited in 3rd trait
Last edited by Sandpark; 07-31-2017 at 02:19 AM.
Adventure Journey Concept: http://goo.gl/b6SyTh
Skillchain Concept: http://goo.gl/tts8Cz
Power Modifier Concept: http://goo.gl/Md3UAB
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