Quote Originally Posted by Ghishlain View Post
I'm on phone too but let me see if I can give an example.

Say you do 1damage/1second. After 100s you would do 100 damage or 100/100 = 1 = 100%.

If you increase your speed by 20% you'd end up doing 100 damage in 80 second or 100/80 = 1.25 = 25% damage.

If you get 30% faster you'd do 100 damage in 70 seconds or 100/70 = 1.42 = 42% more damage.

So yeah, more speed = higher returns.

Damage isn't quite as straight forward though since there are certain factors not affected by attack speed but it gets the point across more speed = higher returns.
I'm amazed you managed to fit all that within thousand characters. I was thinking of something more in line with ingame numbers. So pardon me if I seemingly reword/translate your example.

On an unmodified target the GCD time is 2.5 seconds. 10% from The Arrow would reduce that with 0.25 seconds to 2.25 seconds/GCD. The Arrow is based on base cast time and GCD. So regardless of any innate form of haste the job possesses, The Arrow will always reduce the GCD time by 0.25 seconds. Let's take monk for example. They get 15% attack speed increase naturally through Greased Lightning. Without other modifiers, their GCD time is 2.125 seconds. Reduce that by 0.25 seconds and they have a GCD of 1.875 seconds. This translates into 11.8% faster attacks. Not convinced? Let's bloat the numbers with a 600 seconds encounter:
600 seconds encounter with 2.500 seconds GCD has 240 actions
600 seconds encounter with 2.250 seconds GCD (10% haste) has 266 actions or 26 more actions compared to the base
600 seconds encounter with 2.125 seconds GCD (15% haste) as a monk has 282 actions or 42 more actions
600 seconds encounter with 1.875 seconds GCD (25% haste) as a monk with The Arrow has 320 actions or 80 more actions. Which would have been 65 more actions if stacking speed had no increased effect