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  1. #1
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    I'm just going to be fairly blunt about one thing that I see here and often mentioned as an idea for WAR utility.

    A raid-wide dps buff as a utility ability for any tank would be OP and make them immediately the meta choice, making them mandatory.

    The only way this wouldn't happen is if they all were given one and then at that point we are equalized and back the the same situation.

    Direct DPS boosting is just too valuable to a group to be considered for raid utility.
    (3)

  2. #2
    Player
    BluexBird's Avatar
    Join Date
    Jul 2016
    Posts
    573
    Character
    Blue Bird
    World
    Jenova
    Main Class
    Warrior Lv 90
    Quote Originally Posted by TouchandFeel View Post
    A raid-wide dps buff as a utility ability for any tank would be OP and make them immediately the meta choice, making them mandatory.
    Wow, you're totally right. I hadn't thought about that. In hindsight, I guess a 15% damage increase would be too strong and automatically make Warrior the best choice by far. But what would you say about changing it to a critical hit rate increase, then? If not 15%, then maybe something smaller?

    Also, to people asking for a debuff removal effect... that would be excellent, yes - but I don't see it happening. First of all, it would have to do more than just remove effects that can be removed with Esuna. Things like vulnerability stacks, paralysis, damage-down debuffs, healing-down buffs, and bleeds. Removing anything else would break the game. These are the things that I always hoped Shake It Off would be able to remove, but if they couldn't even give Warriors that, I doubt they'll ever make it so that EVERYONE in the party can benefit from something like that.

    And lol chill with the amounts! I think 20% HP for 15 seconds would be pretty much just like Thrill of Battle and broken as hell! 10% for 10 seconds is plenty. Think of Divine Veil, it's actually better than something like this, just that instead of a shield, this would be an HP increase. You know, cuz Warriors are all about the extra HP! :P

    I'd still rather it be tied to the beast gauge and stance you're in somehow, though. The TP/MP reduction idea... I dunno, it'd be of zero benefit to the Warrior. :/ We need something more impactful but that doesn't automatically make Warrior mandatory in parties.
    (0)
    Last edited by BluexBird; 07-22-2017 at 04:55 AM.

  3. #3
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by BluexBird View Post
    And lol chill with the amounts! I think 20% HP for 15 seconds would be pretty much just like Thrill of Battle and broken as hell! 10% for 10 seconds is plenty. Think of Divine Veil, it's actually better than something like this, just that instead of a shield, this would be an HP increase. You know, cuz Warriors are all about the extra HP! :P
    The % increase to max HP would be based off the recipient's HP, not the WAR's.
    The numbers I provided we're off-the-cuff and yes, were maybe a bit much. 15% would probably be a pretty good percent that would provide DPS with a HP buffer close to a shield worth 10% of a Tank's max HP. A 10 second duration is fine.
    (0)
    Last edited by TouchandFeel; 07-22-2017 at 05:46 AM.