Melding or gearng its all the same. Melds just seem weak for tenacity because they are weak for every stat.The basic understanding that I have is that even if you want to build for ten, you're better off simply gearing for it rather than melding it (i.e. get all the gear that has ten on it and then meld it with other stuff). The gains you see from gearing for it are okay, but the extra from melding is pretty lackluster, and you're far better off continuing to meld DH/Crit, and simply favoring ten on gear. Basically its inefficient to meld but okay to choose gear pieces around.


Its not the same because you can't get nearly the kinds of gains through melding that you can by simply wearing a piece of gear that has that stat on it as opposed to not having it. This is why Direct Hit melds are so popular, because we get zero of it from gear, making melding it an extremely efficient % increase. Stacking more Tenacity on top of the crazy amount that you'll already have on your gear just isn't going to be as efficient from a DPS or mitigation standpoint.
A minimum skill speed/maximum tenacity gearset has over 1800 tenacity innately. I'd much rather meld direct hit on that than more tenacity.
Edit: In fact, such a build has more tenacity than any other secondary stat, so it could be argued that you'd get more mileage out of anything else other than more tenacity. Not sure if it was intended or not, but the current tier of gear is swimming in it.
Last edited by SyzzleSpark; 07-24-2017 at 03:21 PM.

If only SE decides to give DH to tanks and healers gear, we wouldn't need to fully meld DH.Its not the same because you can't get nearly the kinds of gains through melding that you can by simply wearing a piece of gear that has that stat on it as opposed to not having it. This is why Direct Hit melds are so popular, because we get zero of it from gear, making melding it an extremely efficient % increase. Stacking more Tenacity on top of the crazy amount that you'll already have on your gear just isn't going to be as efficient from a DPS or mitigation standpoint.
A minimum skill speed/maximum tenacity gearset has over 1800 tenacity innately. I'd much rather meld direct hit on that than more tenacity.

I spent millions on DH melded i320 accessories (STR VI DH VI V V V) this weekend so I hope it is next gear tier.
But yeah, I have wondered if DH will be moved to "role stats" with tenacity and piety eventually since it seems healers/tanks are melding for it since it is strong at this tier of gear.


Then why the heck is enmity gated behind str? Personally I see no benefit of tenacity to a war especially if they are ot simply given that all our 4.0 abilities are dps based hitting those direct hit FC/IB goes along way. However I do see a strong argument for Tenacity being popular for PLD. With the combined mitigation from blocking and defensive cds not being gated behind stances we could see PLD tanking in full tenacity in sword oath. Though this is merely speculation and its based on how yoshi p stated that it is a "powerful" stat and that's why they held back on it and you will only see its true nature in savage content.
Eh, cant really argue that much because I've stated in previous posts of my lack of knowledge except say that you can get the gains through melding. On Ariyala I already have a nice setup where I can reach 2k Tenacity on reset this tuesday thanks to melds helping out the gear and keep roughly 700 DH which isnt far from what I currently have with the full DH meld I got going on. I don't mind having 2k Tenacity a just a bit less DH with what my current setup will soon have. So I agree with Dacien, till you can achieve that 1800 you get from the best gear in the game atm, tenacity with a mix of DH is worth it in my book TILL that time where that build is obtained.
Edit: Also why hasn't anyone talked about the damage increase that Tenacity claims to bring along with the other two benefits?
Last edited by Aleisterz; 07-24-2017 at 03:40 PM.


Because its bad. If it was better than any other secondary even skill speed in terms of damage, that other secondary would be completely obsolete due to tenacity's additional mitigation effects. Nobody wants Tenacity for damage. And I personally have barely noticed any difference at all between 500 and 1500 tenacity. I personally wouldn't meld any of it because there is already so much of it on your gear that the materia slots you're wasting on it are gaining you probably less than 0.01% mitigation. Its just inefficient use of materia slots.
It just doesn't make sense to meld tenacity when our gear is already swimming in it due to diminishing returns, unless tenacity scales in some crazy special-snowflake way that we aren't privy to.
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