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  1. #31
    Player
    DacienSanderon's Avatar
    Join Date
    Jul 2015
    Posts
    72
    Character
    Dacien Sanderon
    World
    Famfrit
    Main Class
    Warrior Lv 60
    Quote Originally Posted by SyzzleSpark View Post
    The basic understanding that I have is that even if you want to build for ten, you're better off simply gearing for it rather than melding it (i.e. get all the gear that has ten on it and then meld it with other stuff). The gains you see from gearing for it are okay, but the extra from melding is pretty lackluster, and you're far better off continuing to meld DH/Crit, and simply favoring ten on gear. Basically its inefficient to meld but okay to choose gear pieces around.
    Melding or gearng its all the same. Melds just seem weak for tenacity because they are weak for every stat.
    (0)

  2. #32
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by DacienSanderon View Post
    Melding or gearng its all the same. Melds just seem weak for tenacity because they are weak for every stat.
    Its not the same because you can't get nearly the kinds of gains through melding that you can by simply wearing a piece of gear that has that stat on it as opposed to not having it. This is why Direct Hit melds are so popular, because we get zero of it from gear, making melding it an extremely efficient % increase. Stacking more Tenacity on top of the crazy amount that you'll already have on your gear just isn't going to be as efficient from a DPS or mitigation standpoint.

    A minimum skill speed/maximum tenacity gearset has over 1800 tenacity innately. I'd much rather meld direct hit on that than more tenacity.

    Edit: In fact, such a build has more tenacity than any other secondary stat, so it could be argued that you'd get more mileage out of anything else other than more tenacity. Not sure if it was intended or not, but the current tier of gear is swimming in it.
    (3)
    Last edited by SyzzleSpark; 07-24-2017 at 03:21 PM.

  3. #33
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by SyzzleSpark View Post
    Its not the same because you can't get nearly the kinds of gains through melding that you can by simply wearing a piece of gear that has that stat on it as opposed to not having it. This is why Direct Hit melds are so popular, because we get zero of it from gear, making melding it an extremely efficient % increase. Stacking more Tenacity on top of the crazy amount that you'll already have on your gear just isn't going to be as efficient from a DPS or mitigation standpoint.

    A minimum skill speed/maximum tenacity gearset has over 1800 tenacity innately. I'd much rather meld direct hit on that than more tenacity.
    If only SE decides to give DH to tanks and healers gear, we wouldn't need to fully meld DH.
    (0)

  4. #34
    Player
    Aleisterz's Avatar
    Join Date
    Sep 2013
    Posts
    138
    Character
    Glaive Incursio
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by SyzzleSpark View Post
    -snip -
    Eh, cant really argue that much because I've stated in previous posts of my lack of knowledge except say that you can get the gains through melding. On Ariyala I already have a nice setup where I can reach 2k Tenacity on reset this tuesday thanks to melds helping out the gear and keep roughly 700 DH which isnt far from what I currently have with the full DH meld I got going on. I don't mind having 2k Tenacity a just a bit less DH with what my current setup will soon have. So I agree with Dacien, till you can achieve that 1800 you get from the best gear in the game atm, tenacity with a mix of DH is worth it in my book TILL that time where that build is obtained.

    Edit: Also why hasn't anyone talked about the damage increase that Tenacity claims to bring along with the other two benefits?
    (0)
    Last edited by Aleisterz; 07-24-2017 at 03:40 PM.

  5. #35
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by Aleisterz View Post
    Edit: Also why hasn't anyone talked about the damage increase that Tenacity claims to bring along with the other two benefits?
    Because its bad. If it was better than any other secondary even skill speed in terms of damage, that other secondary would be completely obsolete due to tenacity's additional mitigation effects. Nobody wants Tenacity for damage. And I personally have barely noticed any difference at all between 500 and 1500 tenacity. I personally wouldn't meld any of it because there is already so much of it on your gear that the materia slots you're wasting on it are gaining you probably less than 0.01% mitigation. Its just inefficient use of materia slots.

    It just doesn't make sense to meld tenacity when our gear is already swimming in it due to diminishing returns, unless tenacity scales in some crazy special-snowflake way that we aren't privy to.
    (1)

  6. #36
    Player
    Rasylia's Avatar
    Join Date
    Mar 2014
    Location
    Ul'Dah
    Posts
    553
    Character
    Rasylia S'ial
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Tufelhunden View Post
    I thought tenacity also helped the healing, 7%, in the example above. So by the math used the healer would only need heal the tank for 29000, versus the 32k plus. Maybe I'm remembering wrong.
    It only increases Self Heals as of now.
    Or, the gained % you get healed more by other players is so miniscule it can't be measured.
    (0)

  7. #37
    Player
    Cadmus's Avatar
    Join Date
    Sep 2016
    Posts
    62
    Character
    King Cadmus
    World
    Mateus
    Main Class
    Paladin Lv 70
    OP's numbers are wrong here.

    1100 tenacity (the difference between the 2 sets you linked in comparison) does not = "8% damage mitigation"... 1100 Tenacity is exactly 5.5% dmg mitigation, as it's 200 points of tenacity per 1% mitigation.
    And it would be at cost of just under 2.5% DPS.

    That means, at a very end build, you can either max tenacity for 5.5% dmg mitigation, OR avoid as much Tenacity as possible, and gain just under 2.5% DPS.

    Also, SKS does not affect Sword Oath or auto attack speed btw.
    (0)
    Last edited by Cadmus; 07-24-2017 at 06:31 PM.
    Paladin.
    4-manning Omega 4.0. 7/14/17
    https://www.youtube.com/watch?v=BX2yh9K4cdA

    4-manning Omega 3.0. 7/14/17
    https://www.youtube.com/watch?v=KE9acG9hEKc

  8. #38
    Player
    LadyCeles's Avatar
    Join Date
    May 2015
    Posts
    132
    Character
    Lady Celes
    World
    Lamia
    Main Class
    Gladiator Lv 70
    if u want alot of tenacity get tenacity gear. Ur melds should be direct hit. And dont forget about crit gear either
    (0)

  9. #39
    Player
    Alphras's Avatar
    Join Date
    Aug 2011
    Posts
    416
    Character
    Rojer Alphras
    World
    Phoenix
    Main Class
    Warrior Lv 70
    So if you want to stack tenacity there are two options imo (ilvl 340 left side, penta melded ilvl 320 right side):

    Max tenacity with melds http://ffxiv.ariyala.com/11U96
    TNC 2022 (7.6%)
    DHR 836 (12% = 3% damage)

    Max tenacity, but Direct Hit Rate melds http://ffxiv.ariyala.com/11U95
    TNC 1594 (5.6%)
    DHR 1264 (23% = 5.75% damage)

    The first tank would take 2.11% less damage while the second tank would deal about 0.76% more.

    Edit:
    https://www.reddit.com/r/ffxiv/comme...tats_compared/

    For comparison, a low tenacity build http://ffxiv.ariyala.com/11UFB
    TNC 870 (2.3%)
    DHR 1264 (23% = 5.75% damage)
    DET -117
    CHR +76
    SS +765
    (0)
    Last edited by Alphras; 07-24-2017 at 10:43 PM.

  10. #40
    Player
    Tufelhunden's Avatar
    Join Date
    Aug 2013
    Posts
    41
    Character
    Teufel Hunden
    World
    Cactuar
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Rasylia View Post
    It only increases Self Heals as of now.
    Or, the gained % you get healed more by other players is so miniscule it can't be measured.
    Saw that after I posted. Thank you for clarifying though.
    (0)

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