Quote Originally Posted by KDSilver View Post
This isn't a obsession with dps, this is just trying to see it from an optimal point of view.
No news when I say, the more dps you have, the less time the encounter will be.

When you talk about mitigation, you have to see the content you're doing and if it's necessary to have.
If you're not taking a huge amount of damage/mitigation isn't that much required)/ healers doesn't have to heal that much (and so on), then you'll somehow just throw theses ressources in dps.

We could take example. Let's say you are doing lvl 70 dungeons with large pulls.
In that case, Tenacity could be really good cause in there, the tank has to mitigate the damage as much as possible.

Let's take an Extreme primal but being overgeared.
Even tank buster shouldn't deal that much damage, then tenacity shouldn't be a thing.

Not saying "dps rules", just "see when and where tenacity could actually be a good choice".
Just like my previous post on piety for healers.
Except that even on those "low damage" scenarios, 8% less taken is still 8% less healing required. In any case where 8% or more of the healers on-gcd abilities are heals, and atleast some of them are used to heal the tank, it's going to be almost impossible not to be a net gain on damage (while also making everything "smoother" and being less prone to people screwing up/random crap happening.

The only time it would be a loss is in content so easy that the healers don't need to actively, on-gcd heal the tank at all. At that point, do you really need to optimize to that point? I guess some would say yes, and more power to them, but in reality it seems like a crazy choice not to go tenacity at this point.