The main point is that we're talking about a ludicrously small dps gain. Basically you're trading half a tank stance for an almost unmeasurable dps gain. I do think there comes a point where we're a tad bit too obsessed with dps.Tank have 100% dps uptime on the boss.
Healers don't.
Considerint healers' dps is now "lower" than before (no more cleric with the 10%), I think it should be better for tanks to have this dps increase.
But then again, you have to see first how hard bosses are hitting. Mitigation is one of the strongest thing in this game. Cause thanks to it, you survive. But if you can naturally survive without effort without too much mitigation, then than means it isn't needeed that much.
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