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  1. #1
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by Aleisterz View Post
    Edit: Also why hasn't anyone talked about the damage increase that Tenacity claims to bring along with the other two benefits?
    Because its bad. If it was better than any other secondary even skill speed in terms of damage, that other secondary would be completely obsolete due to tenacity's additional mitigation effects. Nobody wants Tenacity for damage. And I personally have barely noticed any difference at all between 500 and 1500 tenacity. I personally wouldn't meld any of it because there is already so much of it on your gear that the materia slots you're wasting on it are gaining you probably less than 0.01% mitigation. Its just inefficient use of materia slots.

    It just doesn't make sense to meld tenacity when our gear is already swimming in it due to diminishing returns, unless tenacity scales in some crazy special-snowflake way that we aren't privy to.
    (1)

  2. #2
    Player
    Cadmus's Avatar
    Join Date
    Sep 2016
    Posts
    62
    Character
    King Cadmus
    World
    Mateus
    Main Class
    Paladin Lv 70
    OP's numbers are wrong here.

    1100 tenacity (the difference between the 2 sets you linked in comparison) does not = "8% damage mitigation"... 1100 Tenacity is exactly 5.5% dmg mitigation, as it's 200 points of tenacity per 1% mitigation.
    And it would be at cost of just under 2.5% DPS.

    That means, at a very end build, you can either max tenacity for 5.5% dmg mitigation, OR avoid as much Tenacity as possible, and gain just under 2.5% DPS.

    Also, SKS does not affect Sword Oath or auto attack speed btw.
    (0)
    Last edited by Cadmus; 07-24-2017 at 06:31 PM.
    Paladin.
    4-manning Omega 4.0. 7/14/17
    https://www.youtube.com/watch?v=BX2yh9K4cdA

    4-manning Omega 3.0. 7/14/17
    https://www.youtube.com/watch?v=KE9acG9hEKc

  3. #3
    Player
    LadyCeles's Avatar
    Join Date
    May 2015
    Posts
    132
    Character
    Lady Celes
    World
    Lamia
    Main Class
    Gladiator Lv 70
    if u want alot of tenacity get tenacity gear. Ur melds should be direct hit. And dont forget about crit gear either
    (0)

  4. #4
    Player
    Alphras's Avatar
    Join Date
    Aug 2011
    Posts
    416
    Character
    Rojer Alphras
    World
    Phoenix
    Main Class
    Warrior Lv 70
    So if you want to stack tenacity there are two options imo (ilvl 340 left side, penta melded ilvl 320 right side):

    Max tenacity with melds http://ffxiv.ariyala.com/11U96
    TNC 2022 (7.6%)
    DHR 836 (12% = 3% damage)

    Max tenacity, but Direct Hit Rate melds http://ffxiv.ariyala.com/11U95
    TNC 1594 (5.6%)
    DHR 1264 (23% = 5.75% damage)

    The first tank would take 2.11% less damage while the second tank would deal about 0.76% more.

    Edit:
    https://www.reddit.com/r/ffxiv/comme...tats_compared/

    For comparison, a low tenacity build http://ffxiv.ariyala.com/11UFB
    TNC 870 (2.3%)
    DHR 1264 (23% = 5.75% damage)
    DET -117
    CHR +76
    SS +765
    (0)
    Last edited by Alphras; 07-24-2017 at 10:43 PM.

  5. #5
    Player
    DacienSanderon's Avatar
    Join Date
    Jul 2015
    Posts
    72
    Character
    Dacien Sanderon
    World
    Famfrit
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Cadmus View Post
    OP's numbers are wrong here.

    1100 tenacity (the difference between the 2 sets you linked in comparison) does not = "8% damage mitigation"... 1100 Tenacity is exactly 5.5% dmg mitigation, as it's 200 points of tenacity per 1% mitigation.
    And it would be at cost of just under 2.5% DPS.

    That means, at a very end build, you can either max tenacity for 5.5% dmg mitigation, OR avoid as much Tenacity as possible, and gain just under 2.5% DPS.
    Your numbers are wrong. 1100 ten gives 5.5% dps while 1100 dh gives 6.9% dps. The tradeoff is then 1.4% dps for 5.5% mitigation.
    (1)

  6. #6
    Player
    Cadmus's Avatar
    Join Date
    Sep 2016
    Posts
    62
    Character
    King Cadmus
    World
    Mateus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by DacienSanderon View Post
    Your numbers are wrong. 1100 ten gives 5.5% dps while 1100 dh gives 6.9% dps. The tradeoff is then 1.4% dps for 5.5% mitigation.
    Only a value of 500 was tested before on reddit, but 550 Ten is definitely not a 2.75% DPS increase. It's closer to 2.
    (0)
    Last edited by Cadmus; 07-25-2017 at 04:46 AM.

  7. #7
    Player
    DacienSanderon's Avatar
    Join Date
    Jul 2015
    Posts
    72
    Character
    Dacien Sanderon
    World
    Famfrit
    Main Class
    Warrior Lv 60
    Quote Originally Posted by SyzzleSpark View Post
    Its not the same because you can't get nearly the kinds of gains through melding that you can by simply wearing a piece of gear that has that stat on it as opposed to not having it. This is why Direct Hit melds are so popular, because we get zero of it from gear, making melding it an extremely efficient % increase. Stacking more Tenacity on top of the crazy amount that you'll already have on your gear just isn't going to be as efficient from a DPS or mitigation standpoint.
    Dh melds are popular because they are the best dps stat. By your logic, dps would all be melding crit or skill speed since they can get more dh from gear...

    1 point of ten from gear is the same effect as 1 point from melds. You get the same amount of tenacity from a meld as dh. Therefore it doesn't matter where you get it from, if you think ten is better than dh you should meld it.
    (0)

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