1. Revert the heat changes. Start the "Heated" variants at 30-40 Heat, or remove them outright and/or center base gameplay around trying to keep the weapon as hot as possible, which should itself become far more difficult, while the (now variable) bonus for Heat, rather than gauss barrel alone, makes up the difference.
  2. Flamethrower usable while moving, counted simply as a series of self-aimed (i.e. skillshot) conical AoEs dealt every 1.5 seconds (at base GCD), for 4 ticks total. It now deals significantly more damage, but damage falls off with targets affected (10/20/30...), and duration reduced to 6 seconds. Tick rate, and therefore maximum duration, now affected by Attack Speed. Cooldown reduced to 40 seconds.
  3. Gauss Round now affected by Attack Speed in the same fashion as Empyreal Arrow.
  4. Reload and Quick Reload affected by Attack Speed.
  5. Wildfire now an AoE.