If by "ok" you mean... less than optimal I'll agree
To explain:
Our optimal aoe rotation if you're not going to be burning hypercharge WAS spread until 100 heat. Spread until 1 second left. Snapshot flamethrower and ride that wave
Our optimal rotation if you're not going to be burning hypercharge STILL is spread until 100 heat. But getting there takes twice as long since the changes. When running dungeons with my FC it's not uncommon for my sister DPS and healer to pull well over what I can do. And the only compensation to this, our overdrive -> bishop overload is on the same 120 second cooldown as our hypercharge. The only icing on this cake is that overload is actually good given that it does not suffer from falloff that our bishop turret inexplicably does. And if you can just wait 2 minutes between pulls and 30 seconds after you finish a set with overload you'll have great(!) aoe. That's sarcasm
The real fact of the matter is that without any ability to multi-dot and a bishop turret that does not perform the function of the dot that we lost, our AoE in situations where there's a burn phase with targets in distant positions or AoE in any raid where you don't want to OH because of obvious reasons is actually kind of mediocre.
This is to say nothing of our AoE pre 70. Or heaven forbid you go do a roulette.
Aside from the low damage output, the neutered heat gauge certainly makes it more accessible for the handful of MCH that couldn't manage heat before, sure. And yes the downsides of mismanaging heat was terrible. But this was because the PAYOFF was terrible. Regardless, they certainly aren't going to have an easier go at clearing anything with a modicum of difficulty given that you have to play well above the skill levels of your allies relatively in order to compete.I don't think it's a bad thing as it gives new players to the class more room for error and later more time to test new rotations.
If they make changes based on feedback the reduction of MCH post patch should help keep it back to where it was before in regards to playstyle. The MCH was designed around it's heat gauge. Removing the need to manage it gives it it's very own identity crisis where the changes are counterintuitive with the philosophy of the job stated by yoshi-p himself in an interview. It's easy for anybody with eyes to see the problem when your job gauge which you are balanced around becomes an afterthought.see the class and how it should be played too differently for SE to make any stable and productive changes.
The bigger problem is that if you don't want to overheat in most content, you don't have to and probably won't suffer much of a dps loss. If it impacts your performance you can opt to ignore it in all content and suffer a negligible dps loss. With the stupefying changes of the job using this context, this renders barrel stabilizer, flamethrower, and to a lesser extent, cooldown completely inert. 3 of our abilities that we gained from 60-70. See the issue here?


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