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  1. #1
    Player
    maskeXD's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    13
    Character
    Maske De'masque
    World
    Cactuar
    Main Class
    Arcanist Lv 50

    Machinist is lacking debuffs

    We're well aware that the concept for MCH as a support DPS is that it inflicts enemies with debuffs, while BRD buffs party members. However, with the new Role Actions, almost all of our CC abilities have been made available for bards to pick up. And, because there's the 5 skill cap, we're almost never bringing them along to fights, since actions such as Refresh, Tactician and Palisade are pretty much mandatory. So, in other words, we pratically lost most of our debuffs with the recent job overhaul.

    So, as it has been cited in many other threads, all MCHs have as unique ways to support the party is Dismantle and Hypercharge. Meanwhile, BRDs have their songs, Foe Requiem, Battle Voice, Warden's Paean, Troubadour and Nature's Minne. Therefore, Bards feel way more supportive. So, without going into heat management talk, I think that Machinist should be inflicting more negative statuses on enemies. So, here are some suggestions:
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  2. #2
    Player
    maskeXD's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    13
    Character
    Maske De'masque
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    1. Make Hot Shot do a flat Slow debuff. I don't know about the math to set its optimal duration, but it's a little something to help the MT survivability, like BRD does with Nature's Minne and Warden's Paean. It's not something that would break the game, since SCH and SMN already have a 25% Slow uptime with Shadow Flare.
    2. Make Overload do Piercing Resistance Down. It could be just for a small duration, like 10s. It would incentive us to use Overload more (besides pre-downtime and during Vulnerability Down), as we would do more damage when the turret is down and it would increase the damage of BRDs and DRGs in our parties, specially in AoE situations.
    3. Give Flamethrower a little DoT. It could be something weak that lasts a few seconds. It wouldn't do much of a difference, but come on, we're a debuff focused job, but we we almost don't see negative status icons applied by us on the enemies. And it's a freaking Flamethrower, so it makes sense for the enemies to catch fire.
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  3. #3
    Player
    maskeXD's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    13
    Character
    Maske De'masque
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    4. Give Heated Cooldown a little DoT. On the same vein as Flamethrower, the enemy could catch fire for a bit. Since we're using this skill a lot less with the recent Heat Gauge changes, it wouldn't boost our damage by much anyway. And it'd be an incentive to Overheat, as the DoT would snap the 10% buff.
    5. Reduce Dismantle's cooldown. Using Dismantle just right already feels amazing. The 5s duration would feel more justified if we could do it more frequently, though.

    These are some suggestions to make Machinists feel like they are supporting the party more, while staying true to their debuffer concept. What do you guys think?
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  4. #4
    Player
    Alchemii's Avatar
    Join Date
    Dec 2014
    Posts
    269
    Character
    Y'noh Tia
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    I already made a thread for this, and I'll be adding your ideas to the list. That way there will be a nice quick reference source for the different ideas like these
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  5. #5
    Player
    Ferrasper's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Doctor Fumbles
    World
    Gilgamesh
    Main Class
    Black Mage Lv 70
    I know this sounds dumb and out of place. I have a bad habit of Hot shot falling off because the icon is so small. Is it possible to just make Hotshot icons bigger and leave the rest small?
    (0)