


^ I actually would be more satisfied with this; it would be a lot of fun seeing your favorite character(s) appear in seasonal events - last year's Starlight Celebration was a perfect start![]()

I would greatly enjoy this if it was a Side storyline that acts as a Post-X.0 Side storyline.
They can have the character that appears being based on the intro choices players pick like back when WoL had to pick their 1.0 companion in 1.0. Events follow mostly the same but some scenes and dialogue can be adjusted based on the NPC depending on their Gender, Race, Personality chosen, and Class/Job (DoW/DoM or DoL/DoH).
With this being a Side Storyline that updates every expansion they don't need voice actors for it and can be a Extra Storyline players can choose to go through or not.
This would also allow the develoeprs to create a separate life for the "Romanced" NPC while the WoL is living their separate life as the Warrior of Light thus preventing the issue that the WoL and the chosen Romance are being forced to be together most of the time as if they can't have a life without each other always being together.
Having a relationship in the MSQ would greatly limit the developers ability to develop the chosen Romanced NPC and also limited who can and cannot die in the storyline.
Last edited by EdwinLi; 07-23-2017 at 06:55 AM.
I can see it for maybe side characters that don't have strong story relevance, but not from the scions. Maybe that one npc that you like the design of at the market place. You can start up a social link like quest chain where you help them do different things and build up affinity with them eventually leading to a higher level of relationship. Or create npcs specifically for this.
It won't work on scions or important npcs due to them possibly dying n stuff. It would make for interesting dialogue changes though. It would just be to limited.
other things that could be incorporated through this
companion system - allow you to take the npc with you to fight alongside one another outside of dungeons, raids, etc.
a quest (daily?) - where you do things with your partner whether it is fighting monsters, crafting, or gathering, etc.
Last edited by Shiro--Tsubasa; 07-23-2017 at 08:44 AM.
This is not exclusively an adult game. It is most likely played by younger people from age 10-13. Romances are not appropriate for that age group.


Yet two Valentine Events ago, it was about the dude finally telling the Elf chick that he loves her or her finally realizing the dude likes her. It isn't SE's responsibly to worry about people that are under 13, are playing this game. Hell, this game has many implied raped scenarios that you would think it's an M game. Love is always on the mind of Teens, so this perfectly normal for this age group.
Last edited by FallenArisen0990; 07-24-2017 at 02:17 AM.


What? Almost every Disney movie has some kind of romance going on, and most of those are targeted to 5 year olds and older.


Well, its not romance at all but the whole story with Lyse was a neat feeling of camaraderie. It was a nice change to the lamenting of alphinaud and his angst towards everything.
I think it would be neat to have the adventuring fellow system ffxi had where you can change their personality, weapons, gear, etc...


I wouldn't mind this or some sort of favourite companion, whatever you want to call it.
I definitely would love to know more about some of the characters in the game, even the dead ones, like Moenbryda. Waiting for the inevitable time travel arc where we see everyone when they were younger lol
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