Meh, no thank you. If anything I would like platonic relationships for the WoL. Maybe something similar to Zhloe's quest line.

Meh, no thank you. If anything I would like platonic relationships for the WoL. Maybe something similar to Zhloe's quest line.


Honestly, when they introduced Zhloe, I thought that's where they were going with that whole thing: that the NPCs requesting stuff from her would rotate, and as you turned in more of the things they needed, you'd get little cutscenes or short sidequests with them. They even built the window to make it look like you could raise the "favor" of more than one person, but then Zhloe was the only one they ever added...
Putting aside a romance option, I would love to see this used better. It could be a great chance to get to know some of the NPCs better (Y'shtola's love of shoes from the lore book? Maybe we could craft her a boat load of new shoes. XD) and to get some short tidbits of personality and lore that the main story doesn't have time for.
Then they could just collect requests from players and add one or two more NPCs with every major patch.



It is pretty unethical though for the warrior of light to fall in love and settle down. The best thing square could do without rewriting the story and perhaps upsetting a part of the player base is to have something for valintines day, but nothing permanent.



Maybe unethical to settle down until the world is safe again... But why is it unethical for the Hero to fall in love?



You are a high profile target and the last line defense as the hero of light. Anything that happens to your "lover" could have ramifications that could lead to siding over to darkness. Pretty much ending the game. It also becomes probelemic for developing characters the way the creators need them in order to propel the story. In order to kill character X you will have to not be romantically involve with them. This gives away set ups for betrayal and deaths to improve your character.
If they do kill them or make them evil you will have a back lash from those players trying to build a relationship with that character. If they do they now to have to make 2 - 3 different avenues to fit this into the stroy. How do you cope with the lost to not go over to darkness vs not losing them and not coping with the lost. There is a lot of issues with adding this element to the game this late. It is best in my opionion to make this a holiday event, but not cannon. I have no issue with this daiting sim, but it should not be anything that would cause to the story to adjust for this. I would love to be the ruby princess' Senpai, but we all must make sacrifices in order to save the other 6 parallel worlds.
Last edited by Reaperking386; 07-22-2017 at 08:10 PM.



Yoshida said somewhere (I want to say it was Fan Fest, maybe EU?) that Zhloe was a test and they planned to expand the system if she was a success. So from that I'd assume they hadn't worked on any additional NPCs yet at the time they released Zhloe, so there will be a gap before any more are ready if she is viewed as a positive addition to the game. I liked the system so I hope they add more. Yoshida also said something about potentially making gear/weapons etc for NPCs and having the NPCs start to use the items you made them to make crafting feel more rewarding.
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And bad table manners



