What do you guys think about onslaught becoming free after a specific range threshold? Like if a mechanic forces you to go ranged (which Omega savage sure as hell loves to do!) we can recover back into our rotation cleanly, but it won't mess with our overall melee dps rotation/damage output, since SE doesn't seem to want that. Kinda fair, I'd rather not close the gap to actual dedicated DPS classes, so I understand why they'd be hesitant to remove Onslaught's gauge cost. I think I'd rather see this over a change that increases our cooldown on it, I enjoy my double onslaught in IR and I actually do tend to use Onslaught after provoke to grab agro more interestingly, and to gap close on v3s occasionally (probably more for fun at the expense of some damage, but I still pull decent numbers so screw it)