The 4.05 changes made WAR feel a lot better but they didn't really make it more viable/wanted. The DPS increase from the Path buff is incredibly small because we don't use it every single GCD unlike DRK with its Souleater buff. WAR might have the highest tank DPS now (I don't know, haven't bothered to check for myself), but it's an incredibly small lead and it's affected by mechanics/mistakes a lot more than DRK/PLD. The changes did nothing to fix WAR being so reliant on Berserk, or to change how you have to save almost all of your gauge between Berserks.

Right now WAR doesn't do anything for the group. It has great mitigation, but the other tanks can tank anything just fine. It has DPS, but the other tanks do nearly identical DPS with less effort/risk. It has no utility. Its self healing is bad. WAR needs to be noticeably better than the other tanks in at least one area I don't care which as long as I feel like I'm actually contributing something to my group. I just don't see how anyone can think WAR is actually fixed after those changes.

Quote Originally Posted by BluexBird View Post
2. The new Steel Cyclone buff is a joke. Like are you serious? Anyone praising this change is either horrible at math, easily impressed OR hasn't bothered testing it to see just how INSIGNIFICANT this new change actually is. It might as well not be there at all.
This is exactly how I feel about Steel Cyclone. 22% healing on a skill that requires 50 gauge? You get to use it 3 times at most in a pull, and that's if you built up 100 gauge and didn't spend it on the previous pull. It's so insignificant, especially compared to 5x Clemency on PLD, or effectively a 20% heal on DRK every 15s plus more opportunities for DA+Abyssal Drain (which is 88% healing) thanks to the Quietus buff.