This is a good post, I prefer the complex ones myself though. I get annoyed when they tamper and simplify them, I can totally understand the people on the other side having same issue in reverse. Its good we have both complex and simple job choices.I like RDM just the way it is. I don't want "complex" or "interesting". I want "simple" and "effective".
We have plenty of options for "complex" and "interesting" among the other dps. Having at least one dps job that doesn't require finger gymnastics or a flow chart, to do passably well with, is a good thing.

I propose to have Impact replace Jolt II when it procs.
I also propose to have VerFlare and VerHoly to be same skill, unlocked at lv 70, and depending on whether your white mana is lower or black mana lower, one of them procs and shows up. If they are both equal, then you don't get neither. Now, that is a complexity I can live with, because you make it simpler to cast whichever is needed, but you also make it risky if they are not paying attention, they lose both.
But, knowing SE, these are just hopeful wishes, perhaps in 5.0 when new skills are added this stuff might happen.
PLEASE USE MY RECRUITMENT CODE: EMS22V2M

Maybe one day you'll get Spell glamour and you can glamour Verfire to Verblizzard? : D
There is no need to make RDM more complex. It already has a priority system with a dynamic flow chart of decisions, the dual cast system also tends to confuse people who pick the class up to begin with.
Also you already use Impact in place of Jolt 2 as a starter when it is up, and Impact always procs off jolt 2. No need to make them share a button besides laziness or reducing button bloat for the next expansion.

thank you!
I feel like people think that if you don't have a super complex, overly long, and uninteresting rotation, you shouldn't be allowed to do any dps at all. so some people cry for nerfs and others, like OP, try to suggest things that change the way the class plays for the sake of "muh complexity".
RDM's playstyle is fine the way it is.
just reduce our potencies or something to get the other DPS to shut up with their whining about us already. honestly, as long as they don't change the playstyle, I don't care if we get our damage nerfed, if it gets the other dps players to just leave us alone. but then again, I'm never going to step foot in a Savage Raid, so it doesn't matter to me.





I'm a bit worried too. There is room for more abilities to use in place of Jolt I guess. We could also channel a spell to slowly fill our mana at times when there's no target to attack. Or have a group dps buff which costs black and white mana. Dots, procs or sustained self-buffs would probably make the job more similar to other jobs and I hope the devs avoid that.
Graphics
MSQ
Viper
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote



