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  1. #1
    Player
    Capriana's Avatar
    Join Date
    Oct 2015
    Posts
    83
    Character
    Capriana Waterfall
    World
    Moogle
    Main Class
    Red Mage Lv 70
    I propose to have Impact replace Jolt II when it procs.

    I also propose to have VerFlare and VerHoly to be same skill, unlocked at lv 70, and depending on whether your white mana is lower or black mana lower, one of them procs and shows up. If they are both equal, then you don't get neither. Now, that is a complexity I can live with, because you make it simpler to cast whichever is needed, but you also make it risky if they are not paying attention, they lose both.

    But, knowing SE, these are just hopeful wishes, perhaps in 5.0 when new skills are added this stuff might happen.
    (1)
    PLEASE USE MY RECRUITMENT CODE: EMS22V2M

  2. #2
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Capriana View Post
    -snip-
    There is no need to make RDM more complex. It already has a priority system with a dynamic flow chart of decisions, the dual cast system also tends to confuse people who pick the class up to begin with.

    Also you already use Impact in place of Jolt 2 as a starter when it is up, and Impact always procs off jolt 2. No need to make them share a button besides laziness or reducing button bloat for the next expansion.
    (0)

  3. #3
    Player
    JMadFour's Avatar
    Join Date
    Nov 2013
    Posts
    269
    Character
    Malthoran Madyson
    World
    Leviathan
    Main Class
    Summoner Lv 71
    Quote Originally Posted by TankHunter678 View Post
    There is no need to make RDM more complex. It already has a priority system with a dynamic flow chart of decisions, the dual cast system also tends to confuse people who pick the class up to begin with.
    thank you!

    I feel like people think that if you don't have a super complex, overly long, and uninteresting rotation, you shouldn't be allowed to do any dps at all. so some people cry for nerfs and others, like OP, try to suggest things that change the way the class plays for the sake of "muh complexity".

    RDM's playstyle is fine the way it is.

    just reduce our potencies or something to get the other DPS to shut up with their whining about us already. honestly, as long as they don't change the playstyle, I don't care if we get our damage nerfed, if it gets the other dps players to just leave us alone. but then again, I'm never going to step foot in a Savage Raid, so it doesn't matter to me.
    (1)