Happy with RDM as it is. But the thought of 5.0 scares me. Mainly because if something like Vernochian was added, itll just turn the job into a mess
Happy with RDM as it is. But the thought of 5.0 scares me. Mainly because if something like Vernochian was added, itll just turn the job into a mess
Hmm your right, it would sort of jack up the black/white mana meter mechanic! And maybe to keep it more manageable and not too complicated it would be something like this:
Perhaps scatter >> Verwatera (White)
Scatter >> Verblizzra (Dark)
Just to add to an elemental AOE to boost meters faster rather than Scatter / scatter spam
Then add a non-elemental ancient like a AOE finisher Verruin... might be taking it too far here lol
I would gladly give up tether for even one of these skills, aoe is a bit lacking, well lets hope they do this in 5.0 and leave the job alone its reallu all RDM could possibly need in the future. We're strong on single targets.Hmm your right, it would sort of jack up the black/white mana meter mechanic! And maybe to keep it more manageable and not too complicated it would be something like this:
Perhaps scatter >> Verwatera (White)
Scatter >> Verblizzra (Dark)
Just to add to an elemental AOE to boost meters faster rather than Scatter / scatter spam
Then add a non-elemental ancient like a AOE finisher Verruin... might be taking it too far here lol
I really hope we get some water/ice representation, but not if it changes the flow we have now. OGCDs/buff/AoE are good ideas
I defiantly can see more room for off global cool-downs for Red Mage, but as many said. Red Mage is in a really good spot. They crafted this job well. Water and Ice can have a representation in the next expansion, if at all necessary, although it would be more interesting if these where skills specifically used to extend or be a part of our Melee Burst rotation.
so you want a black mage with different colors? because this is a black mage
I really like the idea of making VerWater and VerBlizzard part of the AoE combination cause it lends it to the RDM play style. I don't think it should have a big finisher tho as Ruin is more a summoner spell in this game and not black or white magic. I do hope that when we go from 70 - 80 all we get are traits that upgrade our spells to their 2nd tier. And maybe give us the water and blizzard spells as AoE of course lol.Hmm your right, it would sort of jack up the black/white mana meter mechanic! And maybe to keep it more manageable and not too complicated it would be something like this:
Perhaps scatter >> Verwatera (White)
Scatter >> Verblizzra (Dark)
Just to add to an elemental AOE to boost meters faster rather than Scatter / scatter spam
Then add a non-elemental ancient like a AOE finisher Verruin... might be taking it too far here lol
Last edited by Burningskull; 07-24-2017 at 09:04 AM.
Boring as this might sound this class is pretty good as-is right now. I'm not gonna say OP but hey it's pretty close.![]()
Like others said, I imagine we'll end up with more OGCD abilities ala Contre Sixte/Fleche, just perhaps less DPS oriented. For example, Phalanx as a damage mitigating ability. Maybe they'll give RDMs Stoneskin since they took it away from WHM for some reason. I also wouldn't be surprised if we received some kind of set of Stances in the form of En-Spells. En-Astral to boost White Magic DPS/Mana generation, En-Umbral to boost Black Magic DPS/Mana generation.
No, this is what we already have. I'm referring specifically to the generation of black and white mana (not the more general mana, the specific coloured mana). I did not say what I wanted, only what we already have.
White Mage ~ Scholar ~ PaladinBoi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing
As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.
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