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  1. #1
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    If they were to add Verblizzard and/or Verwater, I would want them as Utility spells rather than part of the damage rotation. Maybe make Verwater an MP Restoring ability on a long cool-down with minor returns. Something to weave in with long fights at, say, the end of a Verholy/Verflare. Verblizzard could be for a defensive cool-down or something. Maybe a, 'Enemy takes damage each time they hit the RDM.'
    (0)

  2. #2
    Player
    Jybril's Avatar
    Join Date
    Jul 2017
    Posts
    1,116
    Character
    Junpei Iorii
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    We might get new Verelements at level 80/ next expac at least.
    I don't want overly complications rotations. :/
    (4)

  3. #3
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Jybril View Post
    We might get new Verelements at level 80/ next expac at least.
    I don't want overly complications rotations. :/
    Agreed. What we have right now is perfect. I'd rather talents upgrading the spells to level II and not changing the potencies, mp cost, or cast times, but maybe adding buffs/debuffs or something. Maybe something like stacking debuffs that can cause additional damage when Verholy/Verflare are used.
    (1)

  4. #4
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Vexander View Post
    If they were to add Verblizzard and/or Verwater, I would want them as Utility spells rather than part of the damage rotation. Maybe make Verwater an MP Restoring ability on a long cool-down with minor returns. Something to weave in with long fights at, say, the end of a Verholy/Verflare. Verblizzard could be for a defensive cool-down or something. Maybe a, 'Enemy takes damage each time they hit the RDM.'
    Make Verwater a MP restoring buff you can place on a party member other then self. Making it utility for helping others (like your healers, or other casters) but ultimately not something very useful to a RDM alone. Think of it as a caster version of Goad.

    If you wanted to take inspiration from WoW, VerBlizzard could be a defensive cooldown like iceblock that grants you a good amount of damage resistance and inability to be affected by knockback/draw in effects while rendering you unable to perform actions.
    (2)

  5. #5
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by TankHunter678 View Post
    Make Verwater a MP restoring buff you can place on a party member other then self. Making it utility for helping others (like your healers, or other casters) but ultimately not something very useful to a RDM alone. Think of it as a caster version of Goad.

    If you wanted to take inspiration from WoW, VerBlizzard could be a defensive cooldown like iceblock that grants you a good amount of damage resistance and inability to be affected by knockback/draw in effects while rendering you unable to perform actions.
    I'd be worried about giving RDM anymore party/raid utility since people are screeching for nerfs due to Verraise, Vercure, and Embolden. Something mild and just for the RDM feels like it'd be better.
    (2)

  6. #6
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Vexander View Post
    I'd be worried about giving RDM anymore party/raid utility since people are screeching for nerfs due to Verraise, Vercure, and Embolden. Something mild and just for the RDM feels like it'd be better.
    The only problem I see is that there is no real room for more damage output, leaving the only options defensive and utility based. Regardless of what you add people will screech about it.

    And honestly it feels like people do not understand how bad it is for a RDM to need to verraise and vercure, cause if they are doing those then they are not doing any DPS, and if they need to do them for too long then they are at the mercy of lucid dreaming cooldown before they can be useful again in helping take the boss down. Unlike a BLM who only stops dealing high DPS to avoid AoEs, then zips right back to their circle and resumes doing their damage output. Ideally no one is dying and the healers are doing their job without need of healing help, this makes it so that vercure and verraise are not so much party/raid utility but emergency utility/a nod to how the class functions in past FF games.

    This leaves the only real raid utility to be Embolden and role abilities. Embolden also only works in physical heavy lineups since only RDM gets the magic buff.
    (4)
    Last edited by TankHunter678; 07-21-2017 at 10:12 AM.