We might get new Verelements at level 80/ next expac at least.
I don't want overly complications rotations. :/



We might get new Verelements at level 80/ next expac at least.
I don't want overly complications rotations. :/
Make Verwater a MP restoring buff you can place on a party member other then self. Making it utility for helping others (like your healers, or other casters) but ultimately not something very useful to a RDM alone. Think of it as a caster version of Goad.If they were to add Verblizzard and/or Verwater, I would want them as Utility spells rather than part of the damage rotation. Maybe make Verwater an MP Restoring ability on a long cool-down with minor returns. Something to weave in with long fights at, say, the end of a Verholy/Verflare. Verblizzard could be for a defensive cool-down or something. Maybe a, 'Enemy takes damage each time they hit the RDM.'
If you wanted to take inspiration from WoW, VerBlizzard could be a defensive cooldown like iceblock that grants you a good amount of damage resistance and inability to be affected by knockback/draw in effects while rendering you unable to perform actions.


Agreed. What we have right now is perfect. I'd rather talents upgrading the spells to level II and not changing the potencies, mp cost, or cast times, but maybe adding buffs/debuffs or something. Maybe something like stacking debuffs that can cause additional damage when Verholy/Verflare are used.


I'd be worried about giving RDM anymore party/raid utility since people are screeching for nerfs due to Verraise, Vercure, and Embolden. Something mild and just for the RDM feels like it'd be better.Make Verwater a MP restoring buff you can place on a party member other then self. Making it utility for helping others (like your healers, or other casters) but ultimately not something very useful to a RDM alone. Think of it as a caster version of Goad.
If you wanted to take inspiration from WoW, VerBlizzard could be a defensive cooldown like iceblock that grants you a good amount of damage resistance and inability to be affected by knockback/draw in effects while rendering you unable to perform actions.
The only problem I see is that there is no real room for more damage output, leaving the only options defensive and utility based. Regardless of what you add people will screech about it.
And honestly it feels like people do not understand how bad it is for a RDM to need to verraise and vercure, cause if they are doing those then they are not doing any DPS, and if they need to do them for too long then they are at the mercy of lucid dreaming cooldown before they can be useful again in helping take the boss down. Unlike a BLM who only stops dealing high DPS to avoid AoEs, then zips right back to their circle and resumes doing their damage output. Ideally no one is dying and the healers are doing their job without need of healing help, this makes it so that vercure and verraise are not so much party/raid utility but emergency utility/a nod to how the class functions in past FF games.
This leaves the only real raid utility to be Embolden and role abilities. Embolden also only works in physical heavy lineups since only RDM gets the magic buff.
Last edited by TankHunter678; 07-21-2017 at 10:12 AM.
They probably should of been the aoe skills cast off scatter as the starter, but they did not have any good spots to put them in without causing RDM to get more skills then the rest of the classes.

This sounds like a great idea, alongside TankHunter678.
Yeah perhaps adding this as an AoE Rotation would be fun, perhaps like Scatter Opener could initiate Verwater, an AoE, then perhaps we can do Verblizzard if it procs, to be a slightly less powerful than Verwater, but have a faster cast time like Verfire / Verstone.
Also thanks for all the feedback on my comment, and I do see the concerns from some of the replies, but also enjoy the AoE addition for these spells.
Heck, maybe if add Verfreeze as the AoE version of Verholy / Verflare?!
Thanks again y'all! See you in game =)


Only issue I see with Verblizzard/Verwater as AOEs starting off of Scatter would be how their Black/White Mana generation would work. The spells would either have to give both, or give neither. Normally we'd expect Verblizzard to give Black and Verwater to give White, but if Verwater requires 'Verwater Ready,' then its RNG dependent and cannot be relied upon to boost White Mana, whereas Verblizzard could be relied on to boost Black Mana.
Granted that's with thinking the Rotation is Scatter > Verblizzard (strong potency, high cast time) > Verwater (if procs, lower potency, faster cast time). I went this this idea as I imagine Blizzard to be more damaging than Water.


Tether is basically VerfreezeHeck, maybe if add Verfreeze as the AoE version of Verholy / Verflare
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