Quote Originally Posted by PrismaticDaybreak View Post
Okay... you don't nerf the core kit to improve the functionality of a simple filler replacement spell. @Isrea try casting Impact every time you don't have the both ready procs available, you'll use it every time and your mana won't become unbalanced and you might even get ahead of the predicted sword combo timer of about 40 seconds between combos (excluding scenarios where Manafication is available). Source: I do it myself and it's fairly effective and very few procs get wasted outside of unavoidable scenarios.
I think you may have misread my post... I agree with you, there are times where it is worth casting Impact while you have a VerReady proc, that's not the problem. I'm saying that for Impact to be worth existing as a separate button/spell from Jolt II there needs to be some sort of situation where it is beneficial to cast Jolt II while you have an impact proc. As is, Impact is literally just an extra button for the sake having an extra button. Imagine if as a Paladin, after every combo where you start with Fast Blade you could start you next combo with Quick Blade or something and do the exact same combo for a little more potency... it would be the same thing as Impact is now. Completely pointless.