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  1. #1
    Player
    MelvinK's Avatar
    Join Date
    Sep 2013
    Posts
    63
    Character
    Ciel Wintermere
    World
    Tonberry
    Main Class
    Conjurer Lv 70
    What i think is impact could be very well be introduced as a high ceiling skill, where player ability to use the proc instead of wasting set themselves apart as better player. One of the way of doing this has to be by nerfing veraero/verthunder or even the verfire/verstone and add a more signficant buff attached to impact maybe next 10sec damage % increased or +50% to next spell potency. This will not be a popular move as im sure even my suggestion here will get bombarded by objections but this is the only way i see to make us want to cast impact while maintaing current DPS potential.
    (0)

  2. #2
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by MelvinK View Post
    suggestion
    Okay... you don't nerf the core kit to improve the functionality of a simple filler replacement spell. @Isrea try casting Impact every time you don't have the both ready procs available, you'll use it every time and your mana won't become unbalanced and you might even get ahead of the predicted sword combo timer of about 40 seconds between combos (excluding scenarios where Manafication is available). Source: I do it myself and it's fairly effective and very few procs get wasted outside of unavoidable scenarios.
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  3. #3
    Player
    Isrea's Avatar
    Join Date
    Nov 2013
    Posts
    14
    Character
    Isrea Dorne
    World
    Faerie
    Main Class
    Archer Lv 50
    Quote Originally Posted by PrismaticDaybreak View Post
    Okay... you don't nerf the core kit to improve the functionality of a simple filler replacement spell. @Isrea try casting Impact every time you don't have the both ready procs available, you'll use it every time and your mana won't become unbalanced and you might even get ahead of the predicted sword combo timer of about 40 seconds between combos (excluding scenarios where Manafication is available). Source: I do it myself and it's fairly effective and very few procs get wasted outside of unavoidable scenarios.
    I think you may have misread my post... I agree with you, there are times where it is worth casting Impact while you have a VerReady proc, that's not the problem. I'm saying that for Impact to be worth existing as a separate button/spell from Jolt II there needs to be some sort of situation where it is beneficial to cast Jolt II while you have an impact proc. As is, Impact is literally just an extra button for the sake having an extra button. Imagine if as a Paladin, after every combo where you start with Fast Blade you could start you next combo with Quick Blade or something and do the exact same combo for a little more potency... it would be the same thing as Impact is now. Completely pointless.
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  4. #4
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    I mean... that's more a QoL thing than anything, they could easily make it a flip skill like in PvP.
    (0)
    Last edited by PrismaticDaybreak; 07-29-2017 at 10:03 AM. Reason: My brain forgot how sequences work.