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  1. #1
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by PrismaticDaybreak View Post
    It's only pretty because you don't use it often, if we use it all the time it's gonna get as annoying as SAMs midare
    I don't use Verflare all that often either and it's ugly as sin.
    (0)

  2. #2
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Kabooa View Post
    I don't use Verflare all that often either and it's ugly as sin.
    That's not what I meant. It's like if you ate ice cream every day, you'd eventually hate it because you wouldn't have something different to compare it to
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  3. #3
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by PrismaticDaybreak View Post
    That's not what I meant. It's like if you ate ice cream every day, you'd eventually hate it because you wouldn't have something different to compare it to
    See, I kind of agree with you. I mostly agree with your practical assessment of Impact too. But there's a large discrepancy between the place Impact holds, and the animation of the spell. Straight up, the spell animation being on what is effectively a filler spell is just a giant waste.

    In every scenario when something else is available, Impact is avoided. There are only a few scant scenarios where Impact might be Impactful (heh) and most of them require the player screwing up several times in succession, while the rest are "I need to melee combo right the 1@#% now and there's no way the standard set up will give me what i need".


    Literally no spell got me more hyped when watching the Red Mage trailer than this mysterious "Rose Flare". The visual, the typical 'Final Fantasy' boom delay before it explodes, the sound leading up to it.

    In every shape and form, 'Flare Rose' is the definition of a penultimate spell animation. (there weren't enough angel wings to define "ultimate")

    "Lol just kidding it's filler."

    It's a small, insignificant detail to be harped upon, I know that.

    But damn, does it ever feel bad watching Impact fall off because of RNG, because in most practical scenarios, it's a loss when Stone/Fire are readied.
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  4. #4
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Kabooa View Post
    snip
    Oh yeah no, I totally get that. Watching the trailer I thought, "oh my god, that's the most beautiful exploding energy rose I've ever seen." It is kind of disappointing it's just alternate filler, but as far as practical changes the skill concept is fine. The animation could definitely be tacked onto something more impressive though.
    (0)