

See, I kind of agree with you. I mostly agree with your practical assessment of Impact too. But there's a large discrepancy between the place Impact holds, and the animation of the spell. Straight up, the spell animation being on what is effectively a filler spell is just a giant waste.
In every scenario when something else is available, Impact is avoided. There are only a few scant scenarios where Impact might be Impactful (heh) and most of them require the player screwing up several times in succession, while the rest are "I need to melee combo right the 1@#% now and there's no way the standard set up will give me what i need".
Literally no spell got me more hyped when watching the Red Mage trailer than this mysterious "Rose Flare". The visual, the typical 'Final Fantasy' boom delay before it explodes, the sound leading up to it.
In every shape and form, 'Flare Rose' is the definition of a penultimate spell animation. (there weren't enough angel wings to define "ultimate")
"Lol just kidding it's filler."
It's a small, insignificant detail to be harped upon, I know that.
But damn, does it ever feel bad watching Impact fall off because of RNG, because in most practical scenarios, it's a loss when Stone/Fire are readied.

Oh yeah no, I totally get that. Watching the trailer I thought, "oh my god, that's the most beautiful exploding energy rose I've ever seen." It is kind of disappointing it's just alternate filler, but as far as practical changes the skill concept is fine. The animation could definitely be tacked onto something more impressive though.
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