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  1. #1
    Player
    Stormblessed9000's Avatar
    Join Date
    Aug 2015
    Posts
    56
    Character
    Teloran Stormblessed
    World
    Mateus
    Main Class
    Red Mage Lv 76
    Quote Originally Posted by PrismaticDaybreak View Post
    Both skills are fine, Impact and Acceleration are just there as proc insurance since our maximum DPS is determined by RNG. Nothing needs to be changed.
    I agree on acceleration, but impact is s different story. As it stands, impact is completely independent of how lucky you are with procs. It doesn't interact at all with the other procs 99% of the time, and the 1% is just when you get tons of other procs back to back on both spells so it falls off. If it only triggered when you don't get a proc, that would be a different story, but as it stands, it just makes our filler use two buttons instead of one.
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  2. #2
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Its point is to be independent from proc luck. It's just there as a balancing mechanism so that if you're in the lower half where you're only getting procs an average of 40% or less than the time, your damage isn't getting smacked in the shins with a shovel. Personally I like it, there's a few different ways I use it to optimize my output or salvage a dry run of Verstone/Fire procs.

    As for giving it an AoE effect as some people have suggested, it wouldn't really fit in to the AoE rotation at 3+ targets since you're losing a lot of potency by not scatter spamming and attaching Impactful to Scatter would be moot since then the damage has to be nerfed and Enhanced Scatter then probably goes in the trash and now you have wet noodle AoE spell as your proc insurance when you're running dry. It's boring I know, I wish they gave us Verblizzard/Water as follow up AoE spells that gave mana scaling up with how many targets you hit with them, to break up the tedium of Scatter.
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