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  1. #11
    Player
    Fannah's Avatar
    Join Date
    Aug 2015
    Posts
    514
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    +1, Thank you magnanimousCynic x)
    (0)

  2. #12
    Player RaizeGraymalkin's Avatar
    Join Date
    Nov 2014
    Posts
    263
    Character
    Volta Fross
    World
    Lamia
    Main Class
    Archer Lv 61
    Guarantee come 5.0 they merge Jolt II and Impact like they should have in the first place.
    (0)

  3. #13
    Player
    Isrea's Avatar
    Join Date
    Nov 2013
    Posts
    14
    Character
    Isrea Dorne
    World
    Faerie
    Main Class
    Archer Lv 50
    I also find Acceleration useful for guaranteeing that I come out of my melee combo with both procs. For example I am at 75/82 Acceleration > Swiftcast > VerAero. Gives higher white mana and a VerStone proc so I will get a VerFire proc from VerFlare. Especially useful if Manafication came off CD while I was above 50/50 and I want to get set up for it ASAP.

    I do agree about Impact though... There is no reason to ever cast Jolt II when it is up so it seems like pointless button bloat. I feel it should either be something like a +potency, autocrit, or extra mana on your next Jolt II, or have some extra effect that makes it worth holding on to until the right moment. Maybe make it empower your next VerAero to do a dot or your next VerThunder to do an aoe. Maybe give it a lower proc rate and make it eat whatever VerReady procs you have to do different things, like crit buff from verfire ready, a Det buff from verstone ready, and 400 potency but no buffs from both (please don't quible about which buffs or numbers these are just random examples). Not looking for buffs, obviously numbers would need to be balanced. It just needs to cause some sort of decision to warrant a separate button from Jolt II
    (1)
    Last edited by Isrea; 07-21-2017 at 01:24 PM. Reason: Impact thoughts

  4. #14
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    I'd just get rid of the cooldown and have jolt II turn into Impact while the buff is up. Slims down the hotbars a bit.
    (1)

  5. #15
    Player
    TelosNox's Avatar
    Join Date
    Dec 2013
    Posts
    113
    Character
    Liandrin Saruni
    World
    Shiva
    Main Class
    Summoner Lv 70
    You just can use a macro that uses Impact first and then Jolt. If Impact is ready it will be used, otherwise it uses Jolt.

    Only tradeoff: In a few cases it happens, that Impact Ready runs out during casting time, so one cast gets lost.
    (1)

  6. #16
    Player
    Stormblessed9000's Avatar
    Join Date
    Aug 2015
    Posts
    56
    Character
    Teloran Stormblessed
    World
    Mateus
    Main Class
    Red Mage Lv 76
    Quote Originally Posted by TelosNox View Post
    You just can use a macro that uses Impact first and then Jolt. If Impact is ready it will be used, otherwise it uses Jolt.

    Only tradeoff: In a few cases it happens, that Impact Ready runs out during casting time, so one cast gets lost.
    The other issue is that macros don't queue so you may loose some cast speed. It doesn't seem like much but since it's on your most frequent spell it adds up quickly.
    (1)

  7. 07-21-2017 11:25 PM
    Reason
    blegh

  8. #17
    Player
    Kogekigami's Avatar
    Join Date
    Nov 2014
    Location
    Ul'dah
    Posts
    211
    Character
    Lark Weaver
    World
    Phoenix
    Main Class
    Dragoon Lv 90
    acceleration is great don't change it.
    (0)

  9. #18
    Player
    Schondetta's Avatar
    Join Date
    Feb 2015
    Posts
    30
    Character
    Veno Sera
    World
    Ultros
    Main Class
    Blacksmith Lv 50
    Both abilities are just fine how they are. You dont always need to press all the buttons all the time.
    (0)

  10. #19
    Player
    Rhyn's Avatar
    Join Date
    Jun 2017
    Posts
    77
    Character
    Becidenne Rhymsdottir
    World
    Phoenix
    Main Class
    Warrior Lv 80
    Acceleration is central to your rotation and should be used on cooldown 99% of the time to ensure more procs and help balance your white/black mana. Impact is pointless busywork to give RDM some complexity in the most uninteresting way possible. Make it do something interesting or remove it and adjust other potencies.
    (2)

  11. #20
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    I like the idea of Jolt II becoming Impact, and I do believe they should remove:

    Acceleration and make it a trait instead like it increases Proc rate for VerStone / Fire by a base of 10% then increases by 2% after each tier of the trait.
    For example Acceleration I-V
    (0)

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