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  1. #1
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    I like the idea of Jolt II becoming Impact, and I do believe they should remove:

    Acceleration and make it a trait instead like it increases Proc rate for VerStone / Fire by a base of 10% then increases by 2% after each tier of the trait.
    For example Acceleration I-V
    (0)

  2. #2
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    The only things I would change about Red Mage is making impact automatic instead of giving us another button that clutters up hotbar space.
    (1)

  3. #3
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    I like the idea of Jolt II becoming Impact, and I do believe they should remove:

    Acceleration and make it a trait instead like it increases Proc rate for VerStone / Fire by a base of 10% then increases by 2% after each tier of the trait.
    For example Acceleration I-V
    (0)

  4. #4
    Player
    Riyshn's Avatar
    Join Date
    Oct 2016
    Posts
    264
    Character
    Riyshn'a Nhise
    World
    Cactuar
    Main Class
    Dancer Lv 90
    From talking with a RDM friend of mine about this a couple days ago, his biggest issue with Acceleration is that it's essentially a CD that has a 50% chance of doing absolutely nothing. Yes, it guarantees the proc, but you already had a 50/50 chance of that happening anyway, and there's no system in place to say that this cast gave the proc naturally, so your Acceleration buff isn't consumed.
    (0)

  5. #5
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Both skills are fine, Impact and Acceleration are just there as proc insurance since our maximum DPS is determined by RNG. Nothing needs to be changed.
    (0)

  6. #6
    Player
    Stormblessed9000's Avatar
    Join Date
    Aug 2015
    Posts
    56
    Character
    Teloran Stormblessed
    World
    Mateus
    Main Class
    Red Mage Lv 76
    Quote Originally Posted by PrismaticDaybreak View Post
    Both skills are fine, Impact and Acceleration are just there as proc insurance since our maximum DPS is determined by RNG. Nothing needs to be changed.
    I agree on acceleration, but impact is s different story. As it stands, impact is completely independent of how lucky you are with procs. It doesn't interact at all with the other procs 99% of the time, and the 1% is just when you get tons of other procs back to back on both spells so it falls off. If it only triggered when you don't get a proc, that would be a different story, but as it stands, it just makes our filler use two buttons instead of one.
    (0)

  7. #7
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Its point is to be independent from proc luck. It's just there as a balancing mechanism so that if you're in the lower half where you're only getting procs an average of 40% or less than the time, your damage isn't getting smacked in the shins with a shovel. Personally I like it, there's a few different ways I use it to optimize my output or salvage a dry run of Verstone/Fire procs.

    As for giving it an AoE effect as some people have suggested, it wouldn't really fit in to the AoE rotation at 3+ targets since you're losing a lot of potency by not scatter spamming and attaching Impactful to Scatter would be moot since then the damage has to be nerfed and Enhanced Scatter then probably goes in the trash and now you have wet noodle AoE spell as your proc insurance when you're running dry. It's boring I know, I wish they gave us Verblizzard/Water as follow up AoE spells that gave mana scaling up with how many targets you hit with them, to break up the tedium of Scatter.
    (0)

  8. #8
    Player
    Fluffernuff's Avatar
    Join Date
    May 2016
    Posts
    418
    Character
    Aethys Aeon
    World
    Goblin
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by PrismaticDaybreak View Post
    Both skills are fine, Impact and Acceleration are just there as proc insurance since our maximum DPS is determined by RNG. Nothing needs to be changed.
    I really don't feel as if Impact fits that description. It doesnt give any insurance for any sort of procs we rely on- and it activates 100% off of an ability that has no interaction with our RNG to begin with. it is quite frankly, a consolation prize for trying.

    I would actually prefer if Impact had the same treatment as enhanced Scatter, but for Jolt. Reduce the proc rate down from 100% to 30%/50% or something, increase cast time, and change the mana gain to 8/8 or something silly. Instead of being a tacked-on "combo" we only use of out necessity, let it fill the role of our single target mana gain. It would still be less powerful than the Verslows, but give better mana gain.
    (0)

  9. #9
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Fluffernuff View Post
    snip
    Okay think of it like this, before you can cast Impact, you have a chance to go 100% (an outlier yes, but for the sake of argument) without procs meaning you would only be able to do 540 potency per 2 gcds instead of 570, over the course of a standard fight it's a substantial potency loss. Over the course of a minute it's about 360 or so potency. Impact means that for a minimum of 50% of the fight you get the extra 30 potency and 1 additional mana for each element (to a total of 8 mana generated vs the 9 from stone/fire). Meaning it's your damage insurance in the case that you're unlucky, reducing RDMs dependence on RNG up to that point. It's fine, doesn't need to be changed.
    (0)
    Last edited by PrismaticDaybreak; 07-28-2017 at 04:12 AM.

  10. #10
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by PrismaticDaybreak View Post
    blah blah math.
    It does need to be changed. Because it is by far one of the most visually appealing spells in the Red Mage arsenal.

    I agree with the math, but that Rose Flare beats out everything but VerHoly in visual quality. Hell, just swap the animation with VerFlare, problem solved.
    (1)

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