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  1. #1
    Player
    Typhoria's Avatar
    Join Date
    Jun 2015
    Posts
    170
    Character
    Typhoria Nightwish
    World
    Faerie
    Main Class
    Gunbreaker Lv 80

    RDM: Acceleration and Impact

    Is there any chance this abilities could be looked at or even changed? Both are lacking and very underwhelming, considering that one is a cd and the other a proc.

    Acceleration:
    Outside of the opener, this cd can either sit idle based on proc luck, or rarely be used just because it is available. In terms of a dps cd, it has almost no effect.
    An idea to make it much better would be that it grants an immediate and extra stack of Dualcast. If this change were in place it would always be beneficial to use it when its up.
    This would serve two purposes. For starters we are the only ranged class without a baseline instant cast spell while moving, this would help slightly in that regard.
    The second would be to have a double cast of Ver T/A then a single of the other. This would essentially cover the current use of it as well since the chances of 3 casts proccing at 50% is extremely high, and give a higher on demand burst. The cd could be raised a little to compensate for this change.
    (3)

  2. #2
    Player
    Typhoria's Avatar
    Join Date
    Jun 2015
    Posts
    170
    Character
    Typhoria Nightwish
    World
    Faerie
    Main Class
    Gunbreaker Lv 80
    Impact:
    This is one of our most visually appealing abilities, but it rarely has use. This potency of Impact is identical to Ver F/S while giving less overall white/black mana than either of the two. So in terms of priority, there is no reason to cast Impact if Ver F/S is available. Since it requires a Jolt cast to proc it while having a 30s duration, there is potential that it may never actually be cast. Depending on procs and white/black mana, the duration might expire before a Jolt/Impact cast would even be needed.

    1 change-Make it an ability that is off the GCD, but reduce the proc chance from Jolt.
    2nd change-Allow the duration of Impactful to be indefinite until the spell is cast. This change seems more boring though as it would literally be cycling the two skills.
    3rd change-Have Impact casts grant extra potency and/or mana for the next Ver T/A. This would allow for priority over Ver F/S if active, but would not encourage Jolt casts while Ver F/S is active.
    (1)

  3. #3
    Player
    Fannah's Avatar
    Join Date
    Aug 2015
    Posts
    514
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    Jolt II and Impact are better in some particular cases where you have a too unbalanced mana bar and the one you need doesn't proc. And every 3 Impact, it's like you had one free Jolt II, mana-wise.
    Acceleration, same thing it's to lower the rng system and make it easier and quicker to boost the specific mana you want in order to balance the mana.
    Impact and Acceleration both have the same purpose, helping to balance black and white mana according to their current state because of your lack of luck with one color.

    I mean you can think they are underwhelming, but I believe they have a nice purpose already.
    (9)

  4. #4
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Not a thing I would change with RDM right now. Maybe making diversion less necessary but whatever. Just means our deeps are too gud. xD
    (2)

  5. #5
    Player
    Typhoria's Avatar
    Join Date
    Jun 2015
    Posts
    170
    Character
    Typhoria Nightwish
    World
    Faerie
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Fannah View Post
    Jolt II and Impact are better in some particular cases where you have a too unbalanced mana bar and the one you need doesn't proc.
    Acceleration, same thing it's to lower the rng system and make it easier and quicker to boost the specific mana you want in order to balance the mana.
    Impact and Acceleration both have the same purpose, helping to balance black and white mana according to their current state because of your lack of luck with one color.
    Unless we are chain rezzing people, we have no normal mana issues.
    From my experience, unless I horribly misplay, I don't have balance issues at all with black/white. I'm not saying it is never used, but more often than not the proc ends up falling off.
    For the most part with a 50% proc rate, RNG doesn't really screw us over. Plus, as I mentioned earlier a change could help while we are moving while our dualcast is down.
    (1)

  6. #6
    Player
    Stormblessed9000's Avatar
    Join Date
    Aug 2015
    Posts
    56
    Character
    Teloran Stormblessed
    World
    Mateus
    Main Class
    Red Mage Lv 76
    Impact is the one thing I would change about RDM, but my issue with it is not that it can fall off. 30 seconds is very long, so unless you chain ver procs or get hit by downtime you'll almost always be able to cast it. My issue with it is that it feels so tacked on. I serves to do nothing for our rotation and just feels like we're being forced to press a different button every second jolt for the sake of having an extra button to press. I'm more in favor of just having it as a rune IV style button replacement for jolt on proc, but making it a more infrequent but more powerful ability so you actually need to react to the procs and/or having it as another oGCD skill. You could even make it a ranged mana spender with a random cost to help unbalance our mana. Anything to make it more interesting.

    As for acceleration, it's actually a nice skill since it allows new players to recover from unbalanced mana. For more experienced players, it becomes DPS cooldown that actually alters your rotation instead of just providing a boring % damage boost.
    (3)

  7. #7
    Player
    Vincent_Mateus's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    104
    Character
    Vincent Mateus
    World
    Sargatanas
    Main Class
    Lancer Lv 70
    I use acceleration on cooldown practically with swift cast
    (0)

  8. #8
    Player
    magnanimousCynic's Avatar
    Join Date
    Nov 2014
    Location
    Ul'Dah
    Posts
    484
    Character
    Wynne Yilmaz
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Typhoria View Post
    Unless we are chain rezzing people, we have no normal mana issues.
    You know they're talking about your Black/White Mana, and not your physical bar, right?
    (2)
    I was the Almighty Enkidu for April Fools 2017.

    Quote Originally Posted by Beckett View Post
    To be fair, it's not so much a flame war as it's 12 pages of people agreeing the OP is an idiot.

  9. #9
    Player
    Typhoria's Avatar
    Join Date
    Jun 2015
    Posts
    170
    Character
    Typhoria Nightwish
    World
    Faerie
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by magnanimousCynic View Post
    You know they're talking about your Black/White Mana, and not your physical bar, right?
    Regardless, that fails to address the concern about it rarely being used due to it falling off due to low priority. If it were to give 5 or 6 dual mana, it would be higher priority than either Ver F/S due to higher mana reward since the latter give 9 to the respected color.
    (0)

  10. #10
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Typhoria View Post
    Regardless, that fails to address the concern about it rarely being used due to it falling off due to low priority. If it were to give 5 or 6 dual mana, it would be higher priority than either Ver F/S due to higher mana reward since the latter give 9 to the respected color.
    Actually at one point i viewed impact as lower priority than stone/fire but its not. You only use it when you have 0-1 procs available. Say you have verstones proc. Mana 60 30. Using that verstone proc is going to make your next 2-3 next black spells be reduced half. Instead, using impact to fish for verfire would be the better choice. Impact. 64 34. Verthunder. 64 45. Ver fire proc. Verfire. 64 54. Verthunder. 64 65. Now use that stone proc.

    Ideally, you should be using acceleration as it comes up. If no procs are available and you must jolt II, instead burn swiftcast to gamble for a proc. 50% chance of getting one at no cost to you really. Swiftcast on a dualcasting RDM is more like a second chance. :]
    (3)

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