Quote Originally Posted by Yshnal View Post
It was stated as it being a memory limitation issue due to the PS3. They had to use many tricks just because of that reason. I can't find the post where Minagawa-san explained it, tho.

Why we didn't have more QoL stuff right with Stormblood's launch? Maybe because it was low on their priority list, and there were other things that they had to work on (like the new job UI). But that doesn't mean that we can't get them.
Where was it specified that was a PS3's memory limitation and not the memory limitation of the engine? I know they said the reason au'ra faces and horns being locked was because of a "memory limitation" but it was never directly said it was PS3. The strongest PS3 was released 1 year before this game's game engine, so the first fault lies with this outdated engine. People need to stop scapegoating.