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  1. #1
    Player
    MidnightTundra's Avatar
    Join Date
    Aug 2013
    Posts
    177
    Character
    Luciana Wolf
    World
    Gilgamesh
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Ferrasper View Post
    Why would you ever hard cast verthunder? You start off with Jolt 2. Hard casting something like that is foolish. You also don't have to move to auto-attack range. You are a caster mainly. You only get in close to melee when you corps-a-corps.
    Why wouldn't you start to hardcast thunder 5s before the pull? Also being a caster doesn't mean you have to be at Wal-Mart casting spells while your party is relatively stacked for healing and buffs.
    (7)

  2. #2
    Player
    Ferrasper's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Doctor Fumbles
    World
    Gilgamesh
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by MidnightTundra View Post
    Why wouldn't you start to hardcast thunder 5s before the pull? Also being a caster doesn't mean you have to be at Wal-Mart casting spells while your party is relatively stacked for healing and buffs.
    Because the cast takes too long that's why. It would be easier to start if off with Jolt 2 or fleche. Coming from a caster main with all three at 70. The closer you are grouped with others. The more likely aoe are to target you which is why you stay mid-range to far away, so yes, standing a little distance away from the bosses close aoes and such is a good thing. You can still still be close enough for buffs and such mid-range and not be in the fray like you are melee. You are called ranged for a reason.

    I am not talking about the corps-a-corpse because obviously you have to get in close for the combo. You always have to plan that one out just in case it goes into a phase or something.
    (0)
    Last edited by Ferrasper; 07-21-2017 at 11:29 AM.

  3. #3
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Ferrasper View Post
    Because the cast takes too long that's why. It would be easier to start if off with Jolt 2 or fleche. Coming from a caster main with all three at 70. The closer you are grouped with others. The more likely aoe are to target you which is why you stay mid-range to far away, so yes, standing a little distance away from the bosses close aoes and such is a good thing. You can still still be close enough for buffs and such mid-range and not be in the fray like you are melee. You are called ranged for a reason.
    Yeah dont care about your other casters. Accel at 10 seconds. Diverson at 7. Verthunder at 5.

    We are casters not ranged. You're not very knowledgeable about rdm efficiency lol.
    (4)

  4. #4
    Player
    Ferrasper's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Doctor Fumbles
    World
    Gilgamesh
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Rawrz View Post
    Yeah dont care about your other casters. Accel at 10 seconds. Diverson at 7. Verthunder at 5.

    We are casters not ranged. You're not very knowledgeable about rdm efficiency lol.
    Ranged as in fighting at ranged. Not the physical ranged. True, BLM is my main, so our preferences our a little different. It just seems counter-intuitive to hard-cast when you have dual cast right there. I still don't see the risks for a little extra dps be worth it to be in melee range all the time on the boss. Seems foolish and foolhardy in my opinion. I will leave it at that though since I do well enough when I do play RDM, and I will stick to my style.
    (0)

  5. #5
    Player
    MidnightTundra's Avatar
    Join Date
    Aug 2013
    Posts
    177
    Character
    Luciana Wolf
    World
    Gilgamesh
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Ferrasper View Post
    I will leave it at that though since I do well enough when I do play RDM, and I will stick to my style.
    It's Red Mage. As long as you're pushing buttons you'll do good damage. It's stupid easy.

    You're just not playing optimally.
    (0)

  6. #6
    Player
    Ferrasper's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Doctor Fumbles
    World
    Gilgamesh
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by MidnightTundra View Post
    It's Red Mage. As long as you're pushing buttons you'll do good damage. It's stupid easy.

    You're just not playing optimally.
    That's why I have my BLM. That is the one I only care if I play optimally on. As for RDM, I only play it if I am super tired from a long day because as you say. It's stupid easy.
    (0)

  7. #7
    Player
    Stormblessed9000's Avatar
    Join Date
    Aug 2015
    Posts
    56
    Character
    Teloran Stormblessed
    World
    Mateus
    Main Class
    Red Mage Lv 76
    Since you'd otherwise just be waiting for the fight to start, the thunder is free, zero risk potency. As for melee range, it depends greatly on fights. There will be some that are fairly safe while others where it's not worth the risk. Ultimately, if you know it's not going to put you at significant risk it's absolutely a dps gain to auto attack.
    (1)

  8. #8
    Player
    aldoteng's Avatar
    Join Date
    Jan 2014
    Posts
    31
    Character
    Miss Universe
    World
    Tonberry
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Ferrasper View Post
    Because the cast takes too long that's why. It would be easier to start if off with Jolt 2 or fleche.
    The length of cast time does not matter for pre-pull.
    (7)