Why wouldn't you start to hardcast thunder 5s before the pull? Also being a caster doesn't mean you have to be at Wal-Mart casting spells while your party is relatively stacked for healing and buffs.
Because the cast takes too long that's why. It would be easier to start if off with Jolt 2 or fleche. Coming from a caster main with all three at 70. The closer you are grouped with others. The more likely aoe are to target you which is why you stay mid-range to far away, so yes, standing a little distance away from the bosses close aoes and such is a good thing. You can still still be close enough for buffs and such mid-range and not be in the fray like you are melee. You are called ranged for a reason.
I am not talking about the corps-a-corpse because obviously you have to get in close for the combo. You always have to plan that one out just in case it goes into a phase or something.
Last edited by Ferrasper; 07-21-2017 at 11:29 AM.
Yeah dont care about your other casters. Accel at 10 seconds. Diverson at 7. Verthunder at 5.Because the cast takes too long that's why. It would be easier to start if off with Jolt 2 or fleche. Coming from a caster main with all three at 70. The closer you are grouped with others. The more likely aoe are to target you which is why you stay mid-range to far away, so yes, standing a little distance away from the bosses close aoes and such is a good thing. You can still still be close enough for buffs and such mid-range and not be in the fray like you are melee. You are called ranged for a reason.
We are casters not ranged. You're not very knowledgeable about rdm efficiency lol.
Ranged as in fighting at ranged. Not the physical ranged. True, BLM is my main, so our preferences our a little different. It just seems counter-intuitive to hard-cast when you have dual cast right there. I still don't see the risks for a little extra dps be worth it to be in melee range all the time on the boss. Seems foolish and foolhardy in my opinion. I will leave it at that though since I do well enough when I do play RDM, and I will stick to my style.
That's why I have my BLM. That is the one I only care if I play optimally on. As for RDM, I only play it if I am super tired from a long day because as you say. It's stupid easy.
Since you'd otherwise just be waiting for the fight to start, the thunder is free, zero risk potency. As for melee range, it depends greatly on fights. There will be some that are fairly safe while others where it's not worth the risk. Ultimately, if you know it's not going to put you at significant risk it's absolutely a dps gain to auto attack.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.