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  1. #1
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,546
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90

    RDM - What am I doing wrong if anything?

    So I've always been interested in attempting harder content in the game though I've never really bothered to delve into it til now (Thanks to crafting being a joke), though I feel as though my numbers as RDM are still fairly low. Sufficient to run content to extreme primals, but insufficient stat-wise. I've only ever tested it when geared to how I am now

    To give some context and an idea of what I'm exactly working with stat wise:
    --------------
    INT: 2261
    CHR: 1183
    DET: 979
    DHR: 1671
    SpS: 1292
    --------------
    Gear wise, I'm equipped with full i320 crafted gear, except 1x i290 crafted HQ ring, and i300 Arhat headpiece. All 100% slots melded to t5/6.

    In terms of rotation when I'm on the dummy (Bear in mind this is a rough so don't take it for literal as we know how dynamic and changing it is based on procs..

    Acceleration
    hardcast Thunder (grants Dualcast/Verfire)
    (Move to Autoattack range) Aero(proc)
    Contre/Fleche(weaved)
    verfire
    dualcasted Aero/Thunder (depending on mana needs)
    Displacement/Corps-a-Corps(weaved)
    Jolt II
    (1) Verfire/Verstone > Thunder/Aero (Depending if previous dualcasted spell procs & on mana requirements)
    ---Continue this til 40/40-49-49 (Preferably unbalanced) & casting according to proc priority & using Contre/Fleche between dualcasted spells when off cooldown, alongside acceleration when possible---
    Manafication
    Enchanted Riptose > Embolden > Enchanted Zwerch > Enchanted redoublement
    Displacement
    Verflare/Verholy (depending on the lower MP)
    Corps-a-Corps
    Verstone/Verfire (depending on proc)
    Back to (1)
    --Continue to 80/80+ (preferably slightly unbalanced), again, casting according to proc priority, using the usual contre/fleche between dualcasted spells and when off cooldown, alongside acceleration when possible--

    That's the general rotation I've been following (hope it can be understood), my cutoff point is just where the rotation usually cycles itself, to an additional queue, when building to 80/80, do you use all procs available, or leave them until after melee stance? Also, has anyone ever have a scenario where they find all spells are proc'd simultaneously? E.g verfire/verstone/impact (Sometimes with dualcast up, and acceleration off cooldown), if so how do you deal with it?

    It usually produces a 4.4k or so opener on the dummy, then settles to be around 3907-3979 on the SSS dummy. I do understand in a raid/trial DPS may fluctuate to be higher or lower depending on buffs, downtime etc etc. But are these figures something I should be expecting bearing in mind gear, Or greater? To note this 'rotation' often does land me on the verge of another melee cycle, but gets cutoff by the 3min mark. If you're hoping to stalk my melds on Lodestone, I'd recommend doing it on my secondary (Maria Azalea) rather than my main character.

    Thanks
    (0)
    Last edited by Kaurhz; 07-21-2017 at 04:31 AM.