Quote Originally Posted by loreleidiangelo View Post
Well, it kinda depends on what Sect you're primarily using and what content you're doing. My perspective came as a Noct AST in a midcore raiding team doing Omega Savage progression. If you're a DiAST doing mostly dungeons then your choices might be a bit different.
At the moment, it's just dungeons. I'm a bit nervous trying EX primals, since I never did them in the past and I don't have a static for Omega and I've no idea how people are with it in the DF.

Quote Originally Posted by GeekMatt View Post
I've personally never considered more PIE to be a bad thing, though I know many do and are viewing it the way tanks viewed HP where "enough to survive" was all you need and anything extra was wasted. But in both these cases, imo, it's dependant on the skill of the player and of the party, tank busters are not the most challenging healing, and likewise scripted content where things go smoothly and your MP needs are predetermined are not the end-all of healing in this game. More MP/HP than necessary is *never* a bad thing, just perhaps not as valuable as some Crit or DET. Think for yourself and learn through trial and error—even the cutting edge WHM/AST stat preferences will vary.
Well I mostly been stack PIE sine I notice I keep going to half or less MP on pulls in dungeons so I've been stacking it to try and mitigate that. Though I do like the idea of always having more MP, but that may just come from playing other FF games where you have to use expensive potions to restore MP so having more MP to last longer was always a blessing.