This is definitely a concern, as an old old OLD SCH main who dropped the job with both AST's release (I love buffing people) and 3.0's SCH design. Someone else said they thought that 3.x and 4.x were better for healers than 2.x because in 2.x the two healers were more niche, but I think that was a great design philosophy and when SCH got a bunch of reactive AOE heals in HW it just pushed the healers even closer to homogenization in the name of "balance". Now we get endless threads about "WHM needs utility because the other healers have it" or "ASTs need to have stronger shields because SCH has the fairy" or whatever. Everyone basically wants healers to have an answer to every problem in their kit, but then question why there's so much bickering over things like "utility" and the "healer DPS meta" - newsflash, when throughput is designed to be pretty much more than adequate for both single-target AND AOE situations across the board, there's not much else to separate them but those two metrics.
I still feel like SCH's Heavensward additions were a knee-jerk reaction to people who couldn't handle trials in the DF going tits-up without a WHM's AOE healing to brute force them through. I still remember the crying over dual SCHs in Titan HM, when the primary sales group on my server was solo-healing it with one. I also feel like AST's entire bastardized lazy "hybrid" design was absolutely done out of fear of one of the healers having a bad "niche" for upcoming raids and thus left out...hilariously, AST backfired so much that there was basically ALWAYS "one healer left behind" from 3.0 to 4.05.
I feel like future healers are going to be just as predictable and limited in their design sadly so long as damage dispensation and lack of clear, definable healing niches remains the same. (Let's be real, is there anything in a raid other than single-target or AOE spike damage in predictable intervals ATM? I can easily take Esuna off my bar for raids because there's nothing meaningful to cleanse and never will be; RIP Selene's unique utility in that area. There's no meaningful room for an efficient sustain healer to shine either, as everything is just brute forcing HP bars then brute forcing the boss's HP bar DOWN for a few globals after that.)



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