Like I said, I'm entirely new to the MMO scene. Don't rage at me because I'm unfamiliar with your mysterious statistics from who-knows-where.
Okay. So sure, there's reasons for them to have solo-play as an option. But from what I can tell, all the customization and poorly defined class roles stemmed from seeming to focus exclusively on solo play. Meanwhile, Party play has been reduced to A) Some mook hitting them and B) Some mook healing/buffing the guys in A and occasionally attracting tons of hate for doing so and getting killed in one shot.
That gets old really, really fast.
The two games I mentioned, being my only MMO experience: Runescape is, as far as free quests are concerned, entirely a solo game (I wouldn't know anything beyond that) and League of Legends/DOTA exactly the opposite. This game needs a balance of both. But it's hard to cater to both, as their attempts have shown us. So my suggestion is increase party-based contentand make it easier to do so.
The person I'm talking about was getting two-shotted, sometimes one-shotted by monsters under her rank because she had noarmor. She was frustrated and kept apologizing about how bad she was at the game and how she had no idea what she was doing. One of my LS members got a friend to give her free stuff and we offered to help out whenever we could.If someone wants to Rank to 20 without moving on thats their decision. Their time, their money, not yours. Maybe they are having fun? Some people play for fun and not the 'awesome factor'.
It's not that it was her decision, it's that this game happens to lack any real kind of instruction that you don't have to search high and low for.
Notorious Monsters are sub-bosses IMO. I mean the monsters in general. All they do is spam attack. Random fights rarely have any element of strategy to them. Bombs and Djigga are the closest examples of what I'm saying this game needs more of. But, something that can inflict classic status ailments would be a nice change. Give me a reason to have a Usable battle inventory other than eating.Are you sure you play this game? Have you heard of Notorious Monsters?...At the same time, make the monsters more challenging... something that requires a party to take down, and actually feels rewarding when you do. More elemental strengths/weaknesses/immunities, more variety and more overall strategy requirements will make this a really, really good game.
I'm sorry, but if, as I asked for above, monsters are throwing around statuses like stone, confusion, or beserk, you're kidding yourself by going around alone. That's all they really need.Why can we not punch people through the internet yet? Someone get on that technology please.I would say that the areas in the level 1 camps are fine as they are; noobs need that nursery type deal to get into the game. But make it so that a player would really be testing themselves to wander around level 10 and beyond alone.
The same goes for monsters which have high Physical Defense and low Magic Defense or vice versa, given you can't change classes once a battle has started. Though that's mitigated a bit by mixing and matching your abilities, it'd still be far more challenging.
As it is now, we have A) Monsters you can kill and B) Monsters that can oneshot you.
And, for the record, Notorious Monsters need to be more level appropriate per the areas they're in.
EDIT: I can see where you're coming from, though. To make the game more challenging for both types of play, they could change how encounters work. Let's say that, while solo, you're fighting the monster you see as per normal, but if you're in a party, then, perhaps, according to your level, nearby monsters join in, or more of the same kind you're facing will spawn and attack you as well?
And if you're the type who likes testing their skills, like I said earlier, crank up some kind of difficulty setting to make it so it reacts as though you're in a party when you're alone.
Dude, at rank 12 Gladiator, before I had any source of income that wasn't quests and didn't even know about behest, it was literally impossible to do the Emerald Moss levequest with the sand yarzons. They were packing like 90 HP a hit and would always attack in teams of three - meanwhile I had my trusty weathered gladius that did maybe 50 dmg an attack. It was literally impossible.I quit reading when you said that levequests at rank 10 were too hard.
Sure, once you've got your multi-class powers quests are totally soloable at the appropriate level, but for a completely new player, no way.