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  1. #1
    Player
    TheFibrewire's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    15
    Character
    The Fibrewire
    World
    Gilgamesh
    Main Class
    Dragoon Lv 80

    Blood spiller does not feel Impactful

    The DRK as a job is fun and with recent QOL changes there are more reasons to play.

    I would like SE to suggest one update for Blood Spiller is to make it feel more impact. The sound effect is very bad and its nothing like a feel of warriors fell cleave.

    The one problem I found that enemies get damaged ASAP the animation starts but not at the end this is because for the sake of coolness the devs kept the long animation.

    please reduce the length of animation but the animation and effects itself is really cool with a abyss tear appearing on impact and spilling blood like the LB 3 of DRK

    The sound also need a major rework to make it feel impact like a tearing sound followed by a spill combined with shriek sound.

    Please SE please look intot this and make it feel better for DRK players.
    (6)

  2. #2
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Bloodspiller needs more impact from a DPS standpoint as well.
    (8)

  3. #3
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by SyzzleSpark View Post
    Bloodspiller needs more impact from a DPS standpoint as well.
    Bloodspiller already has a huge impact on DPS.
    (2)

  4. #4
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by Reynhart View Post
    Bloodspiller already has a huge impact on DPS.
    Actually Captain Contrary, it mostly just fills in the potency gap left by Scourge, and barely effects our PPGCD at all if proc'ed with TBN.
    (12)

  5. #5
    Player
    Esp's Avatar
    Join Date
    Aug 2015
    Posts
    689
    Character
    Espikes Darkwind
    World
    Behemoth
    Main Class
    Dark Knight Lv 100
    I think we have much more pressing issues to deal with besides the animation of Bloodsplitter to be honest..
    (1)

  6. #6
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by SyzzleSpark View Post
    Actually Captain Contrary, it mostly just fills in the potency gap left by Scourge
    On a single target, our new SoulEater combo alone fills the gap for Scourge, especially in Grit
    Quote Originally Posted by SyzzleSpark View Post
    and barely effects our PPGCD at all if proc'ed with TBN.
    This is not a problem of Bloodspiller, if a problem at all, considering that TBN is still a powerful mitigation cooldown.
    (2)

  7. #7
    Player
    Eyvhokan's Avatar
    Join Date
    Jun 2017
    Posts
    200
    Character
    Eyvhokan Poseidal
    World
    Shiva
    Main Class
    Miner Lv 70
    It would be nice if it had a DOT component since they removed Scourge. Maybe with Dark Arts it adds a DOT.
    (0)

  8. #8
    Player
    VenKitsune's Avatar
    Join Date
    Aug 2015
    Posts
    461
    Character
    Ven Diclonius
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    Personally i hate the sound effect and animation for fell cleave. sure it feels impactful but nothing about circular saws scream warrior to me.
    That being said though i do think the sound effect for BS could be either higher volume or slightly changed.
    I don't see a reason to change the animation as you can already clip it easily. the animation is slightly shorter than the GCD so i actually think it would feel WORSE if they reduced the animation time, remember vorpal thrust for DRG? because of its short animation your character stood around and did nothing for a good 1.5 seconds which made the class feel rather slow imo.

    Animation should NOT be changed, sound would be nice to see some changes though even if its an increase in volume.
    (1)
    Last edited by VenKitsune; 07-20-2017 at 10:20 PM.

  9. #9
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    What is the average most people are getting? So far with i313

    With Dark Arts 8k-11k

    Without 2k-5k

    What I would like to see is maybe a combo or added affect to make worth using dark arts. Maybe Blood Drain or MP drain, hell make it both.
    (0)
    Last edited by ManuelBravo; 07-20-2017 at 10:22 PM.

  10. #10
    Player
    VenKitsune's Avatar
    Join Date
    Aug 2015
    Posts
    461
    Character
    Ven Diclonius
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    why? there is no reason for such a change. all it needs is a small potency buff.
    only time you should use it without DA is if you need the MP for something else AND if you're in grit. using it out of grit without DA is a colossal waste of blood.
    (0)
    2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.

    (Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)

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