Hagakure does change things up a little bit. I find myself in constant decision-making mode when playing it at 70, as while it's very free-flowing and somewhat forgiving because of that - it also means it's very adaptable which forces a lot of on the fly decisions. Even your openers have to be very loose and malleable depending on potential early downtime. I see many people on here boast about it being super easy, but I couldn't disagree more - it has a huge level of finesse that's hard to attain (the range of performance I've seen is huge). I find the "slowness" / minimal weaving to be welcome breathing room personally :P. That said, it's not for everyone, but if you're still curious / really want to know you should take the time to level it all the way I'd say. That said, hagakure is the only maaajor piece of the puzzle left to get a feel for how it will ultimately be, and while it's possibly not as significant as the 62 milestone it might add the layer of decision making you're looking for.
Last edited by Aeliott; 07-21-2017 at 11:11 AM.
Easy to play to a satisfactory degree but hard to really master and be excellent is the hallmark of a well designed class though.Hagakure does change things up a little bit. I find myself in constant decision-making mode when playing it at 70, as while it's very free-flowing and somewhat forgiving because of that - it also means it's very adaptable which forces a lot of on the fly decisions. Even your openers have to be very loose and malleable depending on potential early downtime. I see many people on here boast about it being super easy, but I couldn't disagree more - it has a huge level of finesse that's hard to attain.
You not a weeaboo that's why
You need to level it while listening to anime intro songs to get a proper feel of the hype.
I don't care for it because I don't like the melee classes in this game. I hate the positional attacks. They are too annoying to pull off, so that's why I have no hype for it.
Positional only affect Kenki gain, and are thus not a high priority. Damage wise SAM only cares about if the target is in range and if he is buffed up and slash debuff applied. So it is the least positional dependent class, and the best melee DPS to pick for those who hate positionals.
SAM also has higher uptime then the other melee DPS due to its high mobility so its lays out a consistent high level of damage output throughout the fight. It is the metaphorical black mage of melee DPS. Which attracts a lot of people to the class.
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