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  1. #1
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Argyle_Darkheart View Post
    I just want Overpower to not break combo, but that won't happen lol.
    This, but I feel this is a penalty. I mean, seems every AoE agro establishing tool has a drawback.

    Flash: no damage
    Unleash: MP requirement (DRKs can easily drain themselves out of MP, something PLD don't suffer as much.)
    Overpower: breaks combos

    As a cone, I think the target requirement is best. It would be way too easy to accidentally turn the wrong way and miss every foe that is now accidentally to your right.
    (2)

  2. #2
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    You have Steel Cyclone.

    It's literally made for AoE pulls since it's:

    1. Radial and does not require a target
    2. Has an enmity multiplier
    3. Heals you by 22% of damage dealt per target.


    /endthread
    (2)

  3. #3
    Player
    Galgarion's Avatar
    Join Date
    Aug 2014
    Posts
    612
    Character
    Famine Cruor
    World
    Mateus
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Jonnycbad View Post
    You have Steel Cyclone.

    It's literally made for AoE pulls since it's:

    1. Radial and does not require a target
    2. Has an enmity multiplier
    3. Heals you by 22% of damage dealt per target.


    /endthread
    No. Not /endthread. 50 BG to collect trash is stupid. You're ignoring the part where I wrote that I hate doing that.
    (4)

  4. #4
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Galgarion View Post
    No. Not /endthread. 50 BG to collect trash is stupid. You're ignoring the part where I wrote that I hate doing that.
    How many packs are you pulling? If it's just two then you don't need to OP/Flash/SC at all - just go past them and start OPing at the end of the pull. If it's more than two then pop Sprint. If you're worried about healer pulling aggro then just stop for a sec, let them come to you, and hit OP, then continue on.

    Alternatively just play PLD and Flash your heart out.

    e: Also not really getting why someone said positioning OP takes skill. Generally the mobs are in front of you and OP has a rather large radius despite being a conal AOE. You also have access to SC which should catch anything that OP doesn't. Also Vengeance isn't just a defensive CD, it also bounces back 50 potency every time you take a hit (and it's also buffed by zerk) - which means if you're in Defiance then all of those reflects have an enmity multiplier on them. On top of this you have Equilibrium which generates a ton of aggro, though for me it depends on the situation - sometimes I use it for the heal, sometimes for the TP (OP spam can be brutal on TP). And on top of all that Unchained now costs 0 BG so until lvl 70 you should be using it whenever it's up.

    Anyway, point is, ya shouldn't have any problems holding threat on WAR. However, I do think Ultimatum is really way too niche and we could use a replacement for it.
    (0)
    Last edited by SpookyGhost; 07-21-2017 at 04:06 PM.

  5. #5
    Player
    Galgarion's Avatar
    Join Date
    Aug 2014
    Posts
    612
    Character
    Famine Cruor
    World
    Mateus
    Main Class
    Marauder Lv 70
    Quote Originally Posted by SpookyGhost View Post
    snip
    Spook, I'm not having issues with generating threat on trash. All I ever said was that having flash made it easier to round packs up; it did. Non-targeted AOE meant I could just keep running until I was ready to turn around and start using overpower. My issue with flash being gone, is that wide conal or not, stopping to overpower is still slower than what I'd gotten used to, and it can still miss. And if I just run past trash without attacking, my rando dps or healer will probably do something stupid that will necessitate me turning around to save them, when I want to keep pulling. It's just a small QOL issue, I'm bewildered that so many posters are dropping doorstopper posts over why flash is useless. It wasn't useless to me, and I miss it now that it's gone. You're not one of them, but the others positing this Alpha beast nonsense verbage mocking those of us who liked using flash, can go kick rocks. Yeesh, why do people get like this on the internet? Doesn't anyone get into fights at school anymore? My generation did, and it was very healthy for us.
    (2)
    Last edited by Galgarion; 07-21-2017 at 05:09 PM.

  6. #6
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Galgarion View Post
    [...]
    I can empathize with that, while I stopped using Flash pretty early on I know that it can be helpful in dungeons. Anticipation and Ultimatum are both candidates for getting replaced, so I can see something akin to Flash being a good replacement for Ultimatum. That said I dunno when we'll actually see any changes to role skills, tanks aren't exactly in a rough spot (only 2 skills aren't particularly useful) so I can't imagine they'll be looking into them any time soon unfortunately.
    (2)

  7. #7
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Galgarion View Post
    Snip.
    I'm just not sure I see the actual practical application for it. It's one of the least used skills I've seen, IMHO, and there's never been any situation I can think of where I wished I had it. At absolute worst case scenario, I'll pop the heal with an incredibly short cd I won't be needing any time soon, and that's that, especially since now SC regens on hit. I don't see an issue with infuriating after the first aggro'd pack because it's gonna be up that much sooner as well! (Granted I still love pulling with On+OP when I reach the last pack.)
    (0)

  8. #8
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    Agreed. At least would be nicer if:
    All attacks from the front will be parried.
    Half the attacks from the flanks will be parried.
    All attacks from the rear will result in criticals.
    (0)

  9. #9
    Player MyaValentine's Avatar
    Join Date
    Oct 2013
    Location
    Gilgamesh
    Posts
    353
    Character
    Diana Prince
    World
    Cactuar
    Main Class
    White Mage Lv 70
    Until SB I've never realized how silly was for warrior to use magic. I've been using warrior since 2.x and I don't ever remember using flash ever. while some of you might have gotten used to it. warrior has enough aoe to keep aggro and do damage at the same time, if anything that's why I love warriors in dungeons because I actually have to play. flash makes everything too boring.
    (0)

  10. #10
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    Quote Originally Posted by MyaValentine View Post
    Until SB I've never realized how silly was for warrior to use magic. I've been using warrior since 2.x and I don't ever remember using flash ever.
    I mostly used flash during pacification. I could squeeze in two of them during the downtime.
    (2)

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