Quote Originally Posted by JMadFour View Post
The consensus on Reddit seems to be that Jolt/Impact/Scatter and such are spells that are both Black and White Magic combined.

so RDMs use Black(Thunder/Fire/Flare), White(Aero/Stone/Holy/Cure/Raise), and then Red(Jolt/Impact/Scatter/Embolden/Enchanted Melee), which is both Black and White at the same time.
An excellent point actually. Jolt/Impact/Scatter do increase the White/Black Mana Gauge. But Fleche and Contre Sixte don't.