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  1. #1
    Player
    JMadFour's Avatar
    Join Date
    Nov 2013
    Posts
    269
    Character
    Malthoris Azel
    World
    Leviathan
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Vexander View Post
    In my opinion, RDMs developed some unaspected (and thus unaligned) spells for their repertoire. Think of like how Arcanists use Ruin, an unaspected spell. Jolt/Jolt II are likely the same idea, with the express intent to enable dualcast, as a Red Mage's White and Black Magic spells are powerful and have involved casting times.
    The consensus on Reddit seems to be that Jolt/Impact/Scatter and such are spells that are both Black and White Magic combined.

    so RDMs use Black(Thunder/Fire/Flare), White(Aero/Stone/Holy/Cure/Raise), and then Red(Jolt/Impact/Scatter/Embolden/Enchanted Melee), which is both Black and White at the same time.
    (1)

  2. #2
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by JMadFour View Post
    The consensus on Reddit seems to be that Jolt/Impact/Scatter and such are spells that are both Black and White Magic combined.

    so RDMs use Black(Thunder/Fire/Flare), White(Aero/Stone/Holy/Cure/Raise), and then Red(Jolt/Impact/Scatter/Embolden/Enchanted Melee), which is both Black and White at the same time.
    An excellent point actually. Jolt/Impact/Scatter do increase the White/Black Mana Gauge. But Fleche and Contre Sixte don't.
    (0)