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  1. #1
    Player
    JMadFour's Avatar
    Join Date
    Nov 2013
    Posts
    246
    Character
    Strictly Business
    World
    Seraph
    Main Class
    Gunbreaker Lv 99

    Let's talk about Red Magic.

    Yeah, we all know that Red Mages use a combination of Black and White Magic. I'm not talking about that.

    I'm talking about the spells that they use that don't really fall into either category.

    Jolt, Impact, Fleche, Contre Sixte, Enchanted Melee attacks, etc.

    I'm wondering what the source of these types of spells are, and why they effect in the style that they do (other than because they look DAMN COOL).

    "Red" Magic seems to be focused on forming Aether into the form of inanimate objects (Mainly Crystals and Crystallized Swords), or Channeling Aether into your Sword to enhance it's attack power.

    sound about right? any idea regarding the specifics of such things?

    and randomly...why are the Swords for Fleche and Contre Sixte BLUE...when everything else that isn't Black/White magic-based has a red-ish spell effect. why are the swords not bright red?
    (0)

  2. #2
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    See, I thought Fleche and Contre Sixte swords were made of Ice. But since they don't add to the gauge I imagine you're right and that they're crystals. In my opinion, RDMs developed some unaspected (and thus unaligned) spells for their repertoire. Think of like how Arcanists use Ruin, an unaspected spell. Jolt/Jolt II are likely the same idea, with the express intent to enable dualcast, as a Red Mage's White and Black Magic spells are powerful and have involved casting times.
    (0)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,634
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Vexander View Post
    See, I thought Fleche and Contre Sixte swords were made of Ice. But since they don't add to the gauge I imagine you're right and that they're crystals. In my opinion, RDMs developed some unaspected (and thus unaligned) spells for their repertoire. Think of like how Arcanists use Ruin, an unaspected spell. Jolt/Jolt II are likely the same idea, with the express intent to enable dualcast, as a Red Mage's White and Black Magic spells are powerful and have involved casting times.
    They both do piercing damage, iirc. Sharp icicles in this game apparently do not. Clearly they must not even be swords, but sword-shaped arrows, bullets, or spears.
    (0)

  4. #4
    Player
    JMadFour's Avatar
    Join Date
    Nov 2013
    Posts
    246
    Character
    Strictly Business
    World
    Seraph
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by Vexander View Post
    In my opinion, RDMs developed some unaspected (and thus unaligned) spells for their repertoire. Think of like how Arcanists use Ruin, an unaspected spell. Jolt/Jolt II are likely the same idea, with the express intent to enable dualcast, as a Red Mage's White and Black Magic spells are powerful and have involved casting times.
    The consensus on Reddit seems to be that Jolt/Impact/Scatter and such are spells that are both Black and White Magic combined.

    so RDMs use Black(Thunder/Fire/Flare), White(Aero/Stone/Holy/Cure/Raise), and then Red(Jolt/Impact/Scatter/Embolden/Enchanted Melee), which is both Black and White at the same time.
    (1)

  5. #5
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by JMadFour View Post
    The consensus on Reddit seems to be that Jolt/Impact/Scatter and such are spells that are both Black and White Magic combined.

    so RDMs use Black(Thunder/Fire/Flare), White(Aero/Stone/Holy/Cure/Raise), and then Red(Jolt/Impact/Scatter/Embolden/Enchanted Melee), which is both Black and White at the same time.
    An excellent point actually. Jolt/Impact/Scatter do increase the White/Black Mana Gauge. But Fleche and Contre Sixte don't.
    (0)

  6. #6
    Player
    Zohar_Lahar's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Zohar Lahar
    World
    Jenova
    Main Class
    Viper Lv 100
    Neither do Vercure or Verraise.
    (1)

  7. #7
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,251
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Notice the aether when casting Jolt, Impact, Scatter, and Tether. It's a red-pink glow. Compare to Veraero/stone which is a blueish/white glow, and Verfire/thunder which is purple with black mist.

    I suspect that while Ver spells are white or black, but the ones with the pink aura are mixed. Jolt might be a mix of Fire/Wind or something, for example (I don't know if they have to be mixed elements, but the spells are definitely combos of white and black, given their auras)
    (0)

  8. #8
    Player
    Unaki's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    281
    Character
    Xystel Unaki
    World
    Leviathan
    Main Class
    Machinist Lv 80
    Fleche and Contre Sixte are weaponized aether. The caster makes aetherial swords and sends them at the target.
    (1)