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  1. #4
    Player
    Belial's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Miyaka_Vigiles View Post
    My questions are :

    1- Do attack and dmg buffs affect all 3 hits from Godsbane?
    2- Should I use Keen Flurry with Godsbane or Whirlwind?
    3- When starting a combo, do I spam all abilites after each other or allow my char for 1 auto attack between each ability?
    Unfortunately because of the way combos work melee have become less efficient at Ifrit. If ya heard, THM burns are the way to go.

    Lienn is correct in the lower post, did some testing on it and the Blood For Blood buff affects the first hit and not the proceeding.

    With that said, Keen Flurry you'll want to keep for Godsbane for single target, this combo provides better single-target DPS, Whirlwind is your SB/grind party Bread n' Butter.

    My rotation for that specific combo (Brutal Swing > Maim > Godbsane) goes like this:
    Brutal Swing > Bloodbath (if HP is needed) > Maim > Keen Flurry > Quelling Strike > Blood For Blood > Godsbane.

    I've found going for four buffs tends to kill the time requirement for the combo, so Bloodbath I usually pop before Maim as you'll still get a good 250 - 400 HP depending on target.

    The reason you will want Quelling Strike is that it affords 300-400 TP upon use of a WS, so it definitely serves a purpose if you find TP to be an issue.

    As far as testing I haven't done any specifics yet, but I have been parsing some info which I'm going to put up in my Marauder 1.20 thread once I'm finished. I'm also working on gear sets and other options so keep an eye on the thread and I should be putting more work into it over the next couple weeks.
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    Last edited by Belial; 12-23-2011 at 05:03 AM.