I can't see any promised by Yoshida potency increase "for all skills", Hot Shot 3% damage increase is only 100 DPS.Machinist
Action
Quick Reload Quick Reload no longer reduces the Heat Gauge.
Hot Shot Increased physical damage effect changed from 5% to 8%. Increase to Heat Gauge reduced from 10 to 5.
Spread Shot Increase to Heat Gauge reduced from 10 to 5.
Barrel Stabilizer Recast time reduced from 120 to 60 seconds.
Heated Split Shot Increase to Heat Gauge reduced from 10 to 5.
Heated Slug Shot Increase to Heat Gauge reduced from 10 to 5.
Heated Clean Shot Increase to Heat Gauge reduced from 10 to 5.
Rook Overload Potency increased from 400 to 800.
Bishop Overload Potency increased from 300 to 600.
Was that a lie or it is not documented in patchnotes. We'l see it after maintenance. p.s. Don't mention Overload -cough-
If this goes live without any changes, it will be same "garbage tier DPS", what the hell :/
p.s. but easier to play for those, who can't manage heat while performing Wildfire combo.
Last edited by Zeonsilt; 07-18-2017 at 02:51 PM.
Those healer changes look very interesting!
WHM: Glad they bit the bullet and knew that RNG procs for our 4.0 healing toolkit isn't good.
- 4.05 Plenary Indulgence is vastly better than 4.0 version. You can now plan around PI and use it to help lower the MP needed for intense AoE healing. Wonder if that'll mean Savage will have harder healing checks.
- 100% Proc rate on Cure I for Lily is also a welcomed change. Now Cure I will feel worthwhile to cast instead of only using Cure II.
SCH: I'll just state right now that I don't heal as a SCH, so I may not know all the non obvious issues they have.
- Emergency Tactics having a 20 second Recast looks OK. Doesn't feel like it'll be a big change.
- Indomitability going from 400 to 500 potency will definitely help patch up SCH's AoE healing, which certainly got worse in comparision to WHM/AST in SB.
- Excogitation going to 800 potency healing is a major buff, making it much better than Lustrate when it procs, rather than a minor improvement. Duration increase and recast reduction changes look good.
- Fey Union change looks minor to me, unless "The Faerie Gauge will no longer deplete when channeling from Fey Union is interrupted" means it stops draining when the tank outranges the fairy.
- Aetherpact change looks moderate. Means failed excogs will still increase the gauge.
- Quickened Aetherflow. Wow. Now SCH basically has a 45 recast timer for Aetherflow. That sounds pretty big. Will this perhaps help with their MP issues?
AST: Nerf to Balance and changes to Spear! Glad to see they don't want AST to be too overpowered in what they do.
- Balance getting big nerfs! Single-Target damage% changed from 20% to 10% and AoE being changed from 10% to 5%. Hopefully this means people won't see AST as big as a must-have as before.
- Spear got a rework! It's now a Critical Hit Rate buff, being 10% for Single-Target and 5% for AoE. Now AST won't have to fish as hard for a DPS cards.
- Undraw change feels largely unneeded. Don't know why they thought 5 seconds was too long.
- Hyper Lightspeed change looks nice, but I'm not sure how better is it.
- AST now have two new abilities to remove unwanted Royal Road and Spread cards. Not much to say really.
Last edited by magnanimousCynic; 08-19-2017 at 06:52 PM.
Plenary Indulgence has basically been changed into a crutch for AoE Heals, which is good I guess, but has been nerfed so drastically the overall opinion placed on me is wtf.
But I suppose it's nice that lilies are no longer RNG-based.
I just made another thread on this lol, BUT WOW SPEAR IS A CRIT BUFF NOW AND QUICKENED AETHERFLOW IS GREAT
Now I REALLY don't know which healer main...
Will save mana in the long run with healing aoe mechanics like meteors, it's basically like a free assize (or if the heals crit, another medica). If they kept the original power WHM might become broken.
Balance nerfed backed to 10% gonna make some whms happy. Im sorry asts. :[ But now the impact of not drawing it is reduced.
Time to reroll from SMN to RDM
It didn't have to be such a huge drop though is my point. They basically want us to use Medica/Cure 3 3 times to make it worth its now 60-second cooldown. Basically its utility is not that different than it was before. Improved, but not by much.
Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.
RIP Summoner
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