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  1. #131
    Player
    Elamys's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    1,566
    Character
    Song Sparrow
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    This is getting creepy.

    Anyways, I sat down for a bit and worked on a 40 durability rotation using no cross class skills and no specialist actions for zelkova lumber. (I haven't finished getting my books so I couldn't do anything 2 star)

    It's quick and dirty and pretty RNG, but it works, I guess? It was more an experiment to see how simple I could get with things. I was using an HQ Seafood Stew, so my stats were 1104 Craftsmanship, 1096 Control, and 515 CP.

    Inner Quiet - Steady Hand - Rapid Synthesis 2 - Careful Synthesis 3 - Patient Touch - Master's Mend - Patient Touch - Steady Hand - Hasty Touch 2 - Hasty Touch 2 - Master's Mend - Hasty Touch 2 - Hasty Touch 2 - Steady Hand - Hasty Touch 2 - Master's Mend - Hasty Touch 2 - Prudent Touch - Prudent Touch - Steady Hand - Prudent Touch - Prudent Touch - Basic Synthesis



    I'm trying to finish getting my books today, so I'll work on a 2 star rotation later, hopefully.

    (I think the screenshot is from the rotation where I got a lot of good procs...oh well)
    (3)
    Last edited by Elamys; 08-01-2017 at 03:20 AM.

    cerise leclaire
    (bad omnicrafter & terrible astrologian)

  2. #132
    Player
    QT_Melon's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    1,150
    Character
    Qt Melon
    World
    Cactuar
    Main Class
    Bard Lv 100
    I don't get it. I just thought it would be fun for those that wanted to solve a puzzle mentioned a few posts ago and just suggested to try it without any cross skills if they wanted a challenge for fun.

    Why did you come in and make personal attacks?
    (0)

  3. #133
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,840
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Don't know why he bothered with the attacks, but what was the puzzle again? Make something hard with no CC skills? Its doable now with all the skills learned in the 50's and 60's, especially with well melded i290 gear. Its not a challenge, not like the Lucis hand ins were back in late 2.x. Its just simultaneously less efficient and a demonstration that finally, a monocrafter class can actually compete with an omnicrafter.
    (1)

  4. #134
    Player
    QT_Melon's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    1,150
    Character
    Qt Melon
    World
    Cactuar
    Main Class
    Bard Lv 100
    Yeah this is optional some people thought the idea was fun, no one is forced to participate. XD

    It just spawned from the discussion that the skills were likely powered the way they are for a person with a single crafter leveled and using scrip gear or a few lightly melded pieces. So that that person doesn't feel like they need to level every crafter.
    (0)

  5. #135
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,840
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    No, it just helps tremendously to have all the crafting classes leveled up to get to the point where you don't need cross class abilities anymore ... I'm not really sure how much that's an improvement, but I suppose that people could take the slow and lazy route of ixali and moogles to 50 and 60 respectively, using bought leve hand ins as dictated by impatience.
    (0)

  6. #136
    Player
    Ziggyzapps's Avatar
    Join Date
    Mar 2016
    Posts
    64
    Character
    Ziggy Zaps
    World
    Adamantoise
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by magnanimousCynic View Post
    Also I don't get why people want starred crafts to be a "puzzle". Sure a puzzle may be fun to solve the first time, but what about the 2nd time? The 10th time? The 100th time? Do you really want to spend that much time and effort every single time you craft something from a master book?
    We are going to have to spend time and effort crafting whether we do it manually or click macros. I'd much rather spend 20 minutes manually crafting to make 10 mil rather than an hour clicking and watching macros to make the same amount because prices have dropped so low. Unless you are rolling with a 84 step flawless synth rotation it takes less than 60 seconds to manually craft something, a macro will just make it take longer and be less efficient.
    (0)

  7. #137
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    This topic is hilarious, people complain about "is too easy" but then complain in another topic that x thing is too hard or annoying. It's always the same.

    Anyway, SE should granted your wish and enforce some nasty RNG for top tier crafting, they can copy past how moonstones worked in Aion: every time an advanced melding fails you lost all materia in that piece of gear. Pair that with stats that can only be met with a full melded set and boom! everyone crying for their mama. ^^ (don't you worry, this never going to happen).

    Also, they should invalidate the macro system for DoH skill since complains about "macro this or macro that" is so common in this topic. (again, never going to happen don't you worry).

    HARDCORE!!!!!!!!!!!!!!!!!!!!!!!!!1111111111111111

    In a more serious note, SE really needs to rethink the NQ/HQ system, it's not normal that you can HQ an item using just NQ materials. For example, if you don't use any HQ materials the max amount of HQ should be 0%, not to increase crafting difficulty per se but to increase gathering HQ materials value. But, if they something like that they should change other things like the number of materials required to be more manageable.
    (0)
    Last edited by Driavna; 08-01-2017 at 09:22 PM.

  8. #138
    Player
    QT_Melon's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    1,150
    Character
    Qt Melon
    World
    Cactuar
    Main Class
    Bard Lv 100
    Quote Originally Posted by Driavna View Post
    In a more serious note, SE really needs to rethink the NQ/HQ system, it's not normal that you can HQ an item using just NQ materials. For example, if you don't use any HQ materials the max amount of HQ should be 0%, not to increase crafting difficulty per se but to increase gathering HQ materials value. But, if they something like that they should change other things like the number of materials required to be more manageable.
    I'm wondering if they did it due to the complaints on inventory space. This way people can reduce the stack amounts in their inventory. They wanted to expand the space, and gave users X amount of slots, but in recent interviews they're having problems apparently increasing that amount even more.
    (0)

  9. #139
    Player
    Cleanse's Avatar
    Join Date
    Jul 2015
    Posts
    298
    Character
    Marshal Renew
    World
    Balmung
    Main Class
    White Mage Lv 90
    I think they just tuned crafting to be easier. There was not inventory concerns etc.

    There are people out there who need HQ mats to HQ.
    (0)

  10. #140
    Player
    QT_Melon's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    1,150
    Character
    Qt Melon
    World
    Cactuar
    Main Class
    Bard Lv 100
    Quote Originally Posted by Cleanse View Post
    I think they just tuned crafting to be easier. There was not inventory concerns etc.

    There are people out there who need HQ mats to HQ.
    Ehhh....

    http://forum.square-enix.com/ffxiv/t...=1#post4303576

    It may be a bit of both, but to give you an idea how the current inventory works, is that this is apparently inherited from legacy code. The inventory system still uses design from FFXI (2002) since the game was originally trying to repeat the success of that title. The inventory system has created quite a bit of technical debt. What the game does in order to prevent as little loss of your items as possible (as well as cheat prevention) is that creates a capture point/transfer of all your inventory every 15 seconds.

    It does this for example, every time you zone or queue into duty.

    Now that we keep accruing materials for crafting, what is one thing that happens often? We have multiple stacks, HQ and NQ needed for crafting. If they are having issues with giving us more inventory, what is one way to alleviate the situation?

    Reduce the need for HQ, therefore allowing players to consolidate stacks of items into 1. Now you won't need HQ mats to make HQ items. You won't have to have 2 separate slots of the same item. Lower quality, and resort, less taxing space on the player and retainers they own.

    Side effects: "dumbs down crafting" less need for HQ at this time. It may come later if they can come up with a solution for inventory, or if they get enough feedback that players will "no longer craft" because it's too easy.
    (0)
    Last edited by QT_Melon; 08-02-2017 at 12:19 AM.

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