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  1. #28
    Player
    Schan's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    585
    Character
    Schan Starfall
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by CapricaLangley View Post
    (...)
    Caprica it kinda feels like you are missing the point. I mean if you want the difficulty coming from the combos themselves... I find that to be somewhat silly. Other melees' combo is literally a 3 button press. DRG is a 6, sometimes 7 button press but I am not here to discuss combo length since that does not necessarily contribute to difficulty.

    Difficulty can be attained through different means. When I was leveling MNK my main difficulty was getting used to which skills had which positional (basically lack of muscle memory). With NIN was memorizing the mudras and maintaining all the debuffs / buffs. DRG was taking notice of the jump distance and animation locks. However all of these can be overcome with practice. These were my beginner woes.

    In fact every difficulty aspect can be overcome with experience in this game.


    Now lets talk about decision making (which is also a way of increasing difficulty):
    MNK has to decide how they want to branch off their combos since each step of their combo has 2 attacks you can choose from (personally i found this to be easily overcome with practice)
    NIN has to choose which combo to pick to maintain a debuff / buff going (I still struggle with this because I don't play NIN consistently enough)
    DRG has to decide which off global cooldown to use so they are lined up with your normal rotation for maximum dps output, more so than the previous 2.

    What I mean with this is: DRG's difficulty comes not from the rotation itself but mostly from its abilities (aka off global cooldown).

    Disclaimer: I am talking about how they felt during HW since I have yet to get all 3 to 70, but I will eventually get there.

    There is one thing you are correct which is about the how punishing it is when you mess up on DRG and I hope you come to realize that something being punished hard for messing up / dying / etc is also a form of difficulty, the same way boss mechanics are a form of difficulty. All clumped together they create different levels of difficulty, which also depends on your playstyle. Some people struggle with having lots of buttons to press. Others no so much and more often than not people seem to forget that just because you have a natural talent (your gameplay favors a certain style) others might struggle with what you find "easy". I would appreciate if you took the time to have into consideration that other people may not have the same knack you do for certain classes. Claiming that something is easy is and always will be your opinion and not a fact. Coming here and decide on behalf of the entire DRG community that DRG is easy and their damage should be stay as it is is... arrogant to say the least and obviously people get upset when people who don't seem to have experienced the class at end game to come here and say what they percieve to be bad things. The community in general agrees that DRG is not in an okay spot and its damage is NOT okay. That also comes from comparing DRG to other DPS classes and I'm not just talking about numbers. My 2 biggest gripes with DRG atm actually come from fiddling with SAM and reading NIN skills + watching my static's NIN play.

    I hope after this essay you may reflect on your words and possibly try a bit harder to see different points of view. It doesn't necessarily need to change your opinion but at least give you some insight on other people's perspectives. Cheers.
    (4)
    Last edited by Schan; 07-21-2017 at 09:09 PM.