Originally I thought drg would be too easy from info in the media tour, which didn't change too much at release. The hope was that encounters would be difficult and varied enough to make up for this design choice, and happily they are decent enough to keep things very interesting. With bosses doing their best impressions of tops during Hanukkah, hitting our positions and keeping tabs of our buff windows while avoiding mechanics is fun and interesting enough. I don't feel we are too easy any more.