I read a lot of complaints about DRG being the most difficult melee dps in the game, thing that would mke it the worst risk-reward job. IMHO, DRG deserves its current DPS due to being the easiest melee dps in the game, and we have to deal with it. Playing DRG is basically repeating the same 2 combos over and over again, with 3 major buffs to keep track of. Only 3 positionals, the rest is all OGCD, and a timer which suffers the poor design choice behind the whole DRG gauge. The fact is, the class needs another rework. Playing DRG feels near braindead, it's the easiest job in the game for endgame content and pays that price with low DPS.