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  1. #1
    Player
    Otaku2188's Avatar
    Join Date
    Jul 2017
    Location
    Limsa Lominsa
    Posts
    6
    Character
    Tailiya Muhih
    World
    Cactuar
    Main Class
    Summoner Lv 100

    [Rant] The skill changes in 4.0/Stromblood update

    1st of i "use to" love FF14 intell the changes to skills,
    The Combat Gage sysetm is ok, The new cross-class system i can take or leave it
    But what Bugs me the most is the remove of Skills and passives, lets take Summoner a class that needs it pets, but what dose this up date do? well it removes "Sustain" the only skill to heal the pets, Now i know we have "Physick" but at lvl 60 summoner you are looking around 310 hp percast, meaning by the time 1 cast the skill your pet has lost more HP then it gets back, some will say what bout Swiftcast + summon skill, ya it works but from what i seen Titen is slow to regain the hate he once had before he dead, and a pain to use in a instences where you have to keep a NPC alive with waves of mobs attacking all at once, and for Partys its a Risk to use swiftcast with a summon as you never know when the Healer will go down, and you need to use the "Swiftcast" with Resurrection skill.

    The Skills for all jobs need to be retrun if they where removed with out a replacement
    (0)
    Last edited by Otaku2188; 07-04-2017 at 01:48 PM. Reason: Fixing... again

  2. #2
    Player
    Chiraisu's Avatar
    Join Date
    Aug 2013
    Posts
    99
    Character
    Chiraisu Saika
    World
    Jenova
    Main Class
    Ninja Lv 80
    While you are not the only one annoyed at the removal of sustain, i believe you are getting surecast mixed up with swiftcast.

    Likewise. Arcanist's raise spell is called Resurrection.
    (0)

  3. #3
    Player
    Otaku2188's Avatar
    Join Date
    Jul 2017
    Location
    Limsa Lominsa
    Posts
    6
    Character
    Tailiya Muhih
    World
    Cactuar
    Main Class
    Summoner Lv 100
    ya your right i did, i seem to allways do that, ill fix it, Thank you
    (0)

  4. #4
    Player
    Kyeria's Avatar
    Join Date
    Oct 2011
    Posts
    92
    Character
    Ky'aria Bressa
    World
    Leviathan
    Main Class
    Conjurer Lv 100
    You know, an easy fix for the Sustain issue would be to allow Physick to have a unique effect on Egi's.

    Physick
    Restores target's HP.
    #1:Cure Potency: 400
    #2: Cure Potency When Cast on Egi's: +500%

    Obviously, this was an example and I have no idea what the modifier would actually need to be set at to be useful since Physicks skill modifier is based on mind.
    However, this would allow summoners to heal Egi's for decent amounts of health while still curbing what they can do on players.

    I feel like this is a simple fix that would be very helpful to SMNs and appease those upset by the loss of sustain.
    (0)
    Last edited by Kyeria; 07-09-2017 at 08:11 PM.

  5. #5
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    That's not a rant...

    http://forum.square-enix.com/ffxiv/t...in-3.x-and-4.x

    This is a rant...
    (0)