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  1. #11
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Fannah I'd actually love to discuss ideas with you some time as you definitely have a good understanding of the math behind the job whereas I've always simply gone by feel and what I see works. A LOT of trial and error, with at least the right basic ideas. I've worked out a good rhythm since the changes, and generally have no issues with heat, neither buildup, nor management, and in a vacuum, everything I need is always available, right when I need it (+/- 1-2 seconds).

    As for the fun part, that's of course subjective (I mean, I started as a PLD and love playing it, but I don't enjoy tanking) but I would agree perhaps a new/different approach is needed to find the fun of playing MCH again. This of course may vary from player to player.
    (2)

  2. #12
    Player
    Elnidfse's Avatar
    Join Date
    Jun 2017
    Posts
    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Fannah View Post
    Maybe that's why they made the job easier, just to let people understand the mechanic and so people will be more able to put a perfect rotation like the dev team. So the devs will know if there really is a problem with the class itself or if problem are the people. So less fun for more reliability for now. Maybe they will put the fun back when they will feel people are more use to it.
    That wasn't the case in heavensward. And this was back when MCH really did need changes. Like how Gauss Barrel was a straight up DPS loss.

    Remember this?
    http://ffxiv.jeuxonline.info/actuali...apan-expo-2015
    Yoshida: (laughs) We heard that many players believe the DPS machinist is rather low, however we did testing by the development team and the machinist job can make very big damage. I am sure that many players use this software to measure their DPS, but it is possible that the software is not updated or that the rotation of skills used by the development team and the players is different. At present, we are looking where does this difference.

    I really want to be careful on this. We understand that people complain that the machinist DPS is very low. There is a big difference between the figures provided by players and those provided by the development team, which nevertheless has a high game experience and an excellent command of the machinist job. So we try to understand if a mistake has been made towards the development team in calculating the DPS or if the players are just not yet used for the machinist Heavensward is released it a few days ago , which is probably not enough to master the job. So we are trying at present to discover what the problem or bug problem and if there really has, of course we will correct it. But we are not yet at this stage, we just try to search and analyze why this happens.

    As for the machinist, its role is similar to that of the Bard that is, support for team members. So compared to a pure DPS as a monk or a ninja course DPS machinist will be lower because their roles are different. With the arrival of Alexander next week, we are really happy to receive feedback from the players.
    I sure remember this. I have taken this so firmly to my heart that it's encased there forever as my new pericardium. You think there's a rhyme or reason when there isn't.
    (1)

  3. #13
    Player
    SaintK's Avatar
    Join Date
    Oct 2013
    Posts
    29
    Character
    Saint Kush
    World
    Leviathan
    Main Class
    Conjurer Lv 58
    The only thing MCH had going for it is it was kind of fun to play. Now that its gone theres no reason to play the class in my opinion, BRD brings everything better.
    (2)

  4. #14
    Player
    Shhikasan's Avatar
    Join Date
    Jul 2013
    Posts
    126
    Character
    Shika Naito
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    They did like nothing to the what I've pointed out besides overdrive which probably breaks a little over even now. if you can get the turret out fast.

    before Patch overheating is bad don't do it you'll get punished for overheating. after patch overheating still bad but you have to be brain dead to overheat now. and now the gameplay got dull and boring with that.
    almost never have to use cooldown which was a free slug shot during 75+ heat. which as most mch now not having procs does lower our dps by some and that basically where the 3% hot shot buff disappear into which is why a lot of mch are still seeing a lot of the same numbers a bit more stable numbers but the same numbers non the less.

    and while people think SE was like oh heat management need to change it really didn't. i mean that really separated a good mch(someone you should bring) and a bad mch(someone you should avoid) I mean if they couldn't do the most basic of the class how do you expect them do to mechanics. the class just needs dps buff
    (0)

  5. #15
    Player
    Fannah's Avatar
    Join Date
    Aug 2015
    Posts
    514
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    Gauss barrel never ever was a dps loss.

    Keeping it on everytime was. You can't say it was a dps loss when you just had to put it, use all your CD like Gauss round/Ricochet and deactivate it.

    ThirdChild_ZKI : I'm touched, I also like your way to speak about machinist through your posts and to stay calm and adapt in the situation, it will be my pleasure (I understand others are disappointed about that fun factor coming from the risk, I'm not saying you're all wrong to complain).
    (1)
    Last edited by Fannah; 07-20-2017 at 01:41 AM.

  6. #16
    Player
    Elnidfse's Avatar
    Join Date
    Jun 2017
    Posts
    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Fannah View Post
    Gauss barrel never ever was a dps loss.

    Keeping it on everytime was. You can't say it was a dps loss when you just had to put it, use all your CD like Gauss round/Ricochet and deactivate it.
    1) Yes it was
    2) You couldn't put it on when you wanted to use gauss round and ricochet because the friggin thing had a 3 second cast timer.
    3) You could ignore Gauss Round and pull more DPS due to auto attacks.
    (0)
    Last edited by Elnidfse; 07-20-2017 at 01:39 AM.

  7. #17
    Player
    Fannah's Avatar
    Join Date
    Aug 2015
    Posts
    514
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    Hmmm, I forget I always speak with people with only long raid fights in mind (which is not a default, but I indeed tend to forget that as it's not the main part of the game). We could put the Gauss barrel before entering a fight and use what we had to and deactivate it. But if you talk about stopping to play in the middle of the fight because of the cast, yea :/
    (0)

  8. #18
    Player
    Elnidfse's Avatar
    Join Date
    Jun 2017
    Posts
    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Fannah View Post
    Hmmm, I forget I always speak with people with only long raid fights in mind (which is not a default, but I indeed tend to forget that as it's not the main part of the game). We could put the Gauss barrel before entering a fight and use what we had to and deactivate it. But if you talk about stopping to play in the middle of the fight because of the cast, yea :/
    Not a main part of the game? Raids and trials are a significant portion of the game and most boss fights last longer than a single minute. Currently right now the end game amounts to two dungeons, two trials, and Omega normal and savage, coincidentally close to what HW's endgame was like. Almost as if raids were meant to tide players over until the next content/story patch.
    (3)

  9. #19
    Player
    Fannah's Avatar
    Join Date
    Aug 2015
    Posts
    514
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    Sorry, I didn't want to be offensive, I just mean in pure time, it's not what I think we (most players) use the most of out time (raids, I believe Ex trails to be done a lot more by people overall) when there are so many things to do outside. Of course, I guess that for some players, it is what they spend the most of their play time. Maybe i don't see them that much as I don't have a lot of acquaintances spamming raid every nights etc. And once you have your armor pieces, you do something else.


    Btw, I just clicked on your link and thank you for the translation Just in case I am French (I guess you also are if you link it?) so I do understand it if you have any other interesting links overall.
    (1)
    Last edited by Fannah; 07-20-2017 at 01:56 AM.

  10. #20
    Player
    chs724's Avatar
    Join Date
    Jun 2017
    Posts
    19
    Character
    Axarin Aegis
    World
    Shiva
    Main Class
    Machinist Lv 70
    Well the question is what do the devs consider strong. I main mch from the start and always will as its my class no matter what. I dont think my dps is to bad. To take my last O2 run as an example i did 3300 dps with no materia equiped which might be more than most mch do. Nevertheless all other classes do at least the same or more than i do. So why should a group take me to raid with so little utility when a redmage do 4500 dps and brings utility (just an example. You can put any other class in there) I think you get my point. Dps is a subjective argument to use...
    (0)
    Last edited by chs724; 07-21-2017 at 06:34 PM.

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