Quote Originally Posted by captainpicard View Post
Well if this is team Yoshida then I smell trouble ahead with v2.0. It tells me they are not learning from their past mistakes.

If your content consists of a Boss Encounter and that's it, then just let it be that. It doesn't need some elaborate system of access. Try integrating this stuff in a more intuitive way into the encounter itself if you wish people to do it. Make it fun. Tired mechanics like walking only and turbo-aggro from trees just to add danger doesn't = fun. It just equals annoying.
nice sig.
this is what happens when u beta test. u fix major bugs and issues with the game. soon to be paid beta, 40% of the playerbase does not see this or understand why, these broken systems like PL, time sinks and everything else makes it into these patches. we are the test realms.