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Thread: Mark of Tanaka

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  1. #1
    Player
    Scherwiz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    967
    Character
    Aeriscloud Scherwiz
    World
    Excalibur
    Main Class
    Bard Lv 100
    Quote Originally Posted by captainpicard View Post
    There is no other explanation for the tedium related to the moogle item collection. It has classic Tanaka time sink all over it. The tedium level just feels like Tanaka to me.

    Another example:

    After acknowledging that the the +1/+2/+3/NQ versions of items were creating inventory issues, next steps were to implement 4 tiers of Materia, each having variable stats, non stacking, and requiring numerous variety of catalysts.

    There are numerous examples of this sort if anti-logic in the game that make me wonder if Tanaka isn't really still driving, and the management change was just for show.

    If that is NOT the case, then it seems like the new mgmt is just as interested in tedious, time consuming, not really "fun" game mechanics as the previous.
    No no no, there is no more blaming Tanaka. This is a team Yoshida idea, now enjoy it, he's an adult he can own it.
    (2)
    Last edited by Scherwiz; 12-22-2011 at 09:56 PM.

  2. #2
    Player
    captainpicard's Avatar
    Join Date
    Jul 2011
    Posts
    297
    Character
    Captain Picard
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Scherwiz View Post
    No no no, there is no more blaming Tanaka. This is a team Yoshida idea, now enjoy it, he's an adult he can own it.
    Well if this is team Yoshida then I smell trouble ahead with v2.0. It tells me they are not learning from their past mistakes.

    If your content consists of a Boss Encounter and that's it, then just let it be that. It doesn't need some elaborate system of access. Try integrating this stuff in a more intuitive way into the encounter itself if you wish people to do it. Make it fun. Tired mechanics like walking only and turbo-aggro from trees just to add danger doesn't = fun. It just equals annoying.
    (2)

    blocked: prettyprincess, betelgeuzah, jennestia

  3. #3
    Player
    Crunkjuice's Avatar
    Join Date
    Jul 2011
    Posts
    77
    Character
    Crunk Juice
    World
    Gungnir
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by captainpicard View Post
    Well if this is team Yoshida then I smell trouble ahead with v2.0. It tells me they are not learning from their past mistakes.

    If your content consists of a Boss Encounter and that's it, then just let it be that. It doesn't need some elaborate system of access. Try integrating this stuff in a more intuitive way into the encounter itself if you wish people to do it. Make it fun. Tired mechanics like walking only and turbo-aggro from trees just to add danger doesn't = fun. It just equals annoying.
    nice sig.
    this is what happens when u beta test. u fix major bugs and issues with the game. soon to be paid beta, 40% of the playerbase does not see this or understand why, these broken systems like PL, time sinks and everything else makes it into these patches. we are the test realms.
    (5)