I would like this, but for me i would like Normal Mode for 2-4 Members, and Hard Mode for 4-8 Members, and both with no time limit.
I really think the fact that there is a time limit would result in speed runs regardless of what it is. There would always be that GO GO GO, lets go, forget those, just run, do this, do that right quick, hurry,Skip That Cut Scene, if time limits exist. I like immersion, i want to feel like im in this dungeon and i dont have to rush, i can actually enjoy it, and explore every aspect of it.
I Dislike the idea of getting better loot just begause you cleared it quicker. When playing most games, wouldnt you get rewarded more for playing longer? for finding chests? figuring out secrets?. In these games the players who ran through it, didnt unlock everything, and didnt have the best weapons and gear because of it ala Final Fantasy Series.
I would prefer no loot bonuses, just Dungeons with Puzzles, traps, exploration, coffer keys, optional NM's, and structure with no time limit.
But if i had to choose a loot bonus, It would have to be something like Killing the optional NM grants a loot bonus, or opening all coffer chests, or even collecting specific items from mobs or something.
So its harder to ignore all content, and run through all the mobs?
LOL work is WORK, a game is something you go to , to unwind after work because its fun.
But to be fair ill use your analogy lol.
If i was at work and my boss told me to write up a paper and gave me a 5 day deadline, Why would i Rush through and hand in a 2 page paper in 1 day, when i can take my time, finding more imformation, to pefect it to hand in a 10 page paper for better results, and promotions?
Darkhold rush strategy = The Rushed 2 page paper lol.
LMAO. MY THOUGHTS, the dungeon you play when you watch your character THINK! and you have to think better than someone else to clear it.
No Time Limits, time limits are so Dream Cast.